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  Schlug Attuck  (Read 4595 times)
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Offline darcone

Junior Devvie




Size matters


« Posted 2003-03-18 21:24:23 »

I have been writing my first java application now for some days now and guess what, its a game. It started out as a applet but it was too slow so I read about fullscreen exclusive mode and got here Smiley I get alot of people getting alot of different fps:es.

The url to the up-to-date file is always: http://www.naturalgamer.com/SchlugAttuck.jar

Please post comments and fps results here Smiley

The default resolution is now 1280*1024 and it uses tripple buffering
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-03-19 06:50:09 »

just a white screen......

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Ceranith

Senior Newbie





« Reply #2 - Posted 2003-03-19 07:01:53 »

Yeah, I got a white screen too. Running from the command line fixed that though.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ceranith

Senior Newbie





« Reply #3 - Posted 2003-03-19 07:07:20 »

Oh, and I got 41 fps. Although it seems to vary a lot each time I run it. Sometimes I only get 20. That may just be my screwy computer though... Tongue
Offline darcone

Junior Devvie




Size matters


« Reply #4 - Posted 2003-03-19 07:12:56 »

Weird... white screen? It should crash if anything but run without errors Smiley Yeah.. hmm.. I had tripple buffering on as default.. I will upload a new version today witch a settings box for that. Should increase FPS drastically for people with not very much Vram.
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #5 - Posted 2003-03-19 08:05:56 »

Tried commandline.

java -jar SchlugAttuck.jar


Same result - white screen.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline mill

Junior Devvie




popcorn freak


« Reply #6 - Posted 2003-03-19 08:10:59 »

45 fps, winxp, xp2100+

i get some graphic artefacts around the image. looks like it's not being cleared.

as goes for 1280x1024 only.. i hate 60Hz!


Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #7 - Posted 2003-03-19 10:17:08 »

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java.lang.InternalError: Could not set display mode
        at sun.awt.Win32GraphicsDevice.configDisplayMode(Native Method)
        at sun.awt.Win32GraphicsDevice.setDisplayMode(Win32GraphicsDevice.java:3
00)
        at SchlugMain.initScreen(SchlugMain.java:155)
        at SchlugMain.run(SchlugMain.java:41)
        at java.lang.Thread.run(Thread.java:536)


Sad

Offline darcone

Junior Devvie




Size matters


« Reply #8 - Posted 2003-03-19 10:54:11 »

Hehe OK that´s it Wink I have been reading about LWJGL all day and I will give it a shot. If anyone wants to see the source code for the current graphics2D version of the game, email me or pm me on quakenet - darcone.
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #9 - Posted 2003-03-19 18:50:38 »

>The default resolution is now 1280*1024 and it uses tripple buffering

default res of quake3 is 640x480

btw 1280x1024 has a bad aspec ratio... e.g. 1280x960 (4:3) is good :]

all images need to have *sick* proportions to look as usual :>

i think it's the worst "game" i've ever seen.

弾幕 ☆ @mahonnaiseblog
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline darcone

Junior Devvie




Size matters


« Reply #10 - Posted 2003-03-19 20:27:58 »

Think about it like this: I wrote the beginning of what could have been a game if the FPS was better, man, don´t be so naive Wink
Offline Conzar

Junior Devvie




There is nothing common about common sense


« Reply #11 - Posted 2003-03-20 02:33:18 »

Are you trying to use FullScreenExclusive mode.  Some OS's don't support that (like linux) and would cause this error.  

Ubuntu
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