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  Isometric Depth Sorting  (Read 1869 times)
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Offline lilspikey

Senior Newbie

Computers Stole My Social Skills

« Posted 2003-04-27 08:50:43 »

  I've been making a very simple isometric sprite generation tool, which works a bit like placing lego in 3D.
  Anyway, I have a slight problem with it in terms of depth-sorting the polygons as I rotate the created objects.  The polygns being sorted are faces of the lego-like blocks, and so are all reto-linear, which should mean that a sort order can be found.
  Can anyone give me any hints on how to determine if two isometrically projeted polygons are in front or behind eah other?


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