Java-Gaming.org Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (595)
Games in Android Showcase (168)
games submitted by our members
Games in WIP (647)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Runescape  (Read 2288 times)
0 Members and 1 Guest are viewing this topic.
Offline stefanha

Senior Newbie




I love YaBB 1G - SP1!


« Posted 2002-11-29 15:14:10 »

I'm sure many of you have seen Runescape (http://www.runescape.com) by now.  All I can say is WOW!  When I started the game, by jaw dropped.  I couldn't believe a 3D/iso Java applet MMORPG running like that.

Now of course I wanted to take a look at how it works, but there's no info on the web.  For those who are going to decompile it, don't bother, it is obfusticated.  It is a large game, so reverse-engineering all that obfusticated code would take a long time.  Additionally, the company that made it, Jagex, lives off this software and their engine technology, so it wouldn't be a nice thing to do.  So if you guys would like to speculate about how the game works, I'd be very interested.

It seems the world is based on a kind of heightmap, in which each square has a height and a color.  Then houses and objects are put on top of that.  Characters are not full 3D, as the graphics switch only when you rotate ~45°, as they did in old raycasting games (Wolfenstein, Doom).  Most objects (fires, mushrooms, etc.) are only flat shaded (ie. no textures).  However, houses are texture mapped.  Some GUI components are alpha blended.

I'd say their doing a lot of rendering every frame, unless they've found a really clever way to optimize things and avoid redrawing the majority of a frame.

from, Stefan
Offline mattl0031

Junior Newbie




Java games rock!


« Reply #1 - Posted 2002-11-30 18:55:13 »

I just voted for Runescape as Game of the Year at http://www.greatjavagames.com


I hope that it wins the award.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
deepthought (49 views)
2015-06-30 15:39:44

deepthought (56 views)
2015-06-30 15:39:09

deepthought (65 views)
2015-06-30 15:36:52

Za\'Anzabar (43 views)
2015-06-29 05:44:54

TritonDreyja (49 views)
2015-06-24 17:10:40

CopyableCougar4 (49 views)
2015-06-23 00:34:45

BurntPizza (58 views)
2015-06-21 20:36:46

cookiecompiler (98 views)
2015-06-11 15:42:53

cookiecompiler (58 views)
2015-06-11 15:41:14

NegativeZero (82 views)
2015-06-11 09:49:18
How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!