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  Bad to make games for applet?  (Read 1328 times)
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Offline wanner

Senior Newbie




Java games rock!


« Posted 2005-05-31 06:44:43 »

Hi.

Im making my first plattform game in java atm.
And i thought it would be fun to make it in an applet.

Is it a bad idea to make your games in an applet.
Is it slower than for example a JFrame?

Thanks.
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #1 - Posted 2005-05-31 07:04:46 »

There's nothing really wrong with applets and there are no speed disadvantages as far as I know.
But, you should be aware that many people still use the MS VM for applets (which is java 1.1, so very ancient), so if you want those people to be able to play your game too, you should target java 1.1. Or of course target 1.4 and up and encourage people to install a new JVM.

Offline wanner

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-05-31 14:07:18 »

I'll just get thoose people to upgrade Smiley
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Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #3 - Posted 2005-05-31 14:38:51 »

ya!  All my Applet's on GameLizard require 1.3 as of right now.  However thanks to the GAGE Timer, anyone with 1.5 will recieve superior smoothness Smiley

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline wanner

Senior Newbie




Java games rock!


« Reply #4 - Posted 2005-05-31 15:21:57 »

Gage Timer  Huh Huh Huh
Offline Jeff

JGO Coder




Got any cats?


« Reply #5 - Posted 2005-06-02 20:04:53 »

Be aware though that unelss you sign the applet, applets come with certain restrictions-- like being unable to write to the user's hard drive.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #6 - Posted 2005-06-03 02:44:48 »

http://java.dnsalias.com/

Check out the GAGETimer.  All my games have their framerates managed by that Smiley  Thank you jbanes!  We love you!  Grin

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline tonberry1

Junior Member





« Reply #7 - Posted 2005-06-03 21:50:05 »

The advantage of applications over applets in my opinion is the application's ability to go into full-screen mode, grabs the players attention much better  Smiley

-= Life is what you decide it to be - Solid Snake =-
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #8 - Posted 2005-06-08 12:21:36 »

The advantage of applications over applets in my opinion is the application's ability to go into full-screen mode, grabs the players attention much betterĀ  Smiley

I think when you sign your applet, you can use full-screen exclusive mode too. Not that there's a point in using an applet for a full-screen game though...  Smiley

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