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  Features?  (Read 4095 times)
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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Posted 2005-05-30 10:07:18 »

I emailed the admins on the jme site, but got no response. Anyone round here using jME care to help fill in the blanks on this page?

http://javagamesfactory.org/views/view-library-category-features?category=Graphics%20Engines
(graphics / scenegraph features only)

and this one:
http://javagamesfactory.org/views/view-library-category-features?category=Game%20Engines
(generic game-engine features not covered under graphics, physics, etc)

Otherwise it's just going to carry on looking crummy by comparison; I'm not biased, but I've never written anything serious in jME and have no idea what it does and doesn't do. I've tried (repeatedly) to get input from the authors, but I can only do so much. Others, such as LWJGL and JOGL, the authors have been forthcoming, or - like Xith - I've used them extensively enough that I can fill in some of the blanks myself.

Also...I need a list of any additional features that aren't on the list but should be Wink

malloc will be first against the wall when the revolution comes...
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #1 - Posted 2005-05-31 04:46:47 »

Unfortunately email to my jmonkeyengine.com account has been bouncing lately.  I would suspect Mark's has as well as he is usually very prompt in such responses.  I'll talk to him tomorrow and see what we can do to help.

Renanse  (ruh-NON-say)
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #2 - Posted 2005-05-31 04:52:15 »

http://www.jmonkeyengine.com/index.php?option=com_content&task=view&id=40&Itemid=64 is an exhaustive list of features. Feel free to make use of it.

Don't send a man to do a monkey's work.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #3 - Posted 2005-05-31 04:59:04 »

Quick look down the list of features:

Supported:
Collision-Detection
In-built animation system
LOD culling (2 types)
OpenGL renderer (of course...)
Pixel shaders
Vertex shaders
Programmable render pipeline (I assume you mean GLSL)

Partially Supported:
Java 3D Scenegraph (debatable I guess)
Pluggable OpenGL bindings (framework is there, lwjgl is de facto with jogl on the way)

TBA:
Portal culling (we have user implemented stuff in the works, official to come soon.)
Real-time shadows
Self-shadowing shadow-volumes

Not Supported:
DirectX renderer

Hope that helps.  There are other features to speak of... for example, imposters... all of which can be easily seen on our site:  http://www.jmonkeyengine.com/index.php?option=com_content&task=view&id=40&Itemid=64 (Which would have been a good place to look for that feature list.....   too obvious though?  Roll Eyes  hehe...)

Renanse  (ruh-NON-say)
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #4 - Posted 2005-05-31 05:00:11 »

hehe, whoops, did the work already...  Tongue

Renanse  (ruh-NON-say)
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #5 - Posted 2005-05-31 07:53:43 »

not forgetting all those lovely jmex plugins!

jme-physics, 3rd person camera system (per made this one). Md5 importer with joint controllers, blender exporter...

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline Per_T

Senior Newbie





« Reply #6 - Posted 2005-05-31 09:01:10 »

Quote
not forgetting all those lovely jmex plugins!

jme-physics, 3rd person camera system (per made this one). Md5 importer with joint controllers, blender exporter...

Yup, those plus the gamestate system would be game-engine features I guess.
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