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  How to add a object to compiled scene  (Read 555 times)
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Offline jpla2005

JGO Visitor



Java games rock!


« Posted 2005-05-28 16:07:15 »

I was read the Sun's java3d tutorial, and I have this doubt. The problem is that I have to create a solid by a simple polygon, revolutionizing this in one axis, and my idea is create more polygons to forme it. but I don't know how to add this polygons to scene, cause all examples that I saw only change some property of the object, but never add one to scene.


Thanks.
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-06-06 06:53:07 »

I was read the Sun's java3d tutorial, and I have this doubt. The problem is that I have to create a solid by a simple polygon, revolutionizing this in one axis, and my idea is create more polygons to forme it. but I don't know how to add this polygons to scene, cause all examples that I saw only change some property of the object, but never add one to scene.


Thanks.

Im not sure what you are trying to do, but Ill answer your question without understanding why you want it answered Smiley


In order to add polygons indvidually to a live scebne graph, each group of polygoins you want to add need to be wrapped  in their own Shape3D.

The Shape3D should be the child of its own BranchGroup node.  That branch group may be inserted into a live graph IF the node where you are instering it into has the capabiltyi bit set to alow it to have children added.

See BranchGroup for more information:
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_2_API/j3dapi/javax/media/j3d/BranchGroup.html

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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