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  Problem with KeyListener  (Read 836 times)
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Offline bauerr

Junior Devvie

Java!!!!!!!!!!! !!!

« Posted 2005-05-25 09:32:14 »


please help: Within my main class (extension from JFrame) I added a KeyListener. I only set flags within the methods of the KeyListeners.
The flags are checked in my game loop which runs in a different thread.
The problem I have is as following: Let's say I hold pressed the fire key and my player keeps firing, but if I press an additional key, e.g. to move my player, the firing stops.

Hope this is understandable?

How can I avoid this? I tried to run the KeyListener in it's own thread but it didn't work as desired.

Offline kevglass

« JGO Spiffy Duke »

Medals: 272
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Coder, Trainee Pixel Artist, Game Reviewer

« Reply #1 - Posted 2005-05-25 09:58:53 »

When are you resetting your flags to false?

Could we see the code?


Offline bauerr

Junior Devvie

Java!!!!!!!!!!! !!!

« Reply #2 - Posted 2005-06-13 10:19:37 »

I've found it.  Thanks for the hint about  setting the flags. There were some lines I should have removed when I changed the structure of the game.

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