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  Problem with KeyListener  (Read 683 times)
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Offline bauerr

Junior Member




Java!!!!!!!!!!! !!!


« Posted 2005-05-25 09:32:14 »

Hello,

please help: Within my main class (extension from JFrame) I added a KeyListener. I only set flags within the methods of the KeyListeners.
The flags are checked in my game loop which runs in a different thread.
The problem I have is as following: Let's say I hold pressed the fire key and my player keeps firing, but if I press an additional key, e.g. to move my player, the firing stops.

Hope this is understandable?

How can I avoid this? I tried to run the KeyListener in it's own thread but it didn't work as desired.

Online kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2005-05-25 09:58:53 »

When are you resetting your flags to false?

Could we see the code?

Kev

Offline bauerr

Junior Member




Java!!!!!!!!!!! !!!


« Reply #2 - Posted 2005-06-13 10:19:37 »

I've found it.  Thanks for the hint about  setting the flags. There were some lines I should have removed when I changed the structure of the game.

Thx.
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