Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JSR 184 Max 7 M3G Exporter  (Read 1301 times)
0 Members and 1 Guest are viewing this topic.
Offline Abuse

JGO Coder


Medals: 2


falling into the abyss of reality


« Posted 2005-05-25 11:19:40 »

We are currently using the Digital Elements M3G exporter that comes Free with Max 7.

The problem is that the exported geometry is being broken into triangle strips of just a single triangle each.

I have yet to benchmark this, but I'm quite certain this will be considerably slower.

I am aware of the Pro. version of the exporter, and was hoping some1 here would be able to confirm that the pro version does indeed generate optimised geometry?

Alternatively, is this a modelling issue?
Does the original model need to be constructed from triangle strips, for the exporter to be to output it as such?

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline Abuse

JGO Coder


Medals: 2


falling into the abyss of reality


« Reply #1 - Posted 2005-05-26 09:08:28 »

After a quick benchmark, it turns out the performance (speed) benefit of having efficiently structured TriangleStripArray's is negligable/non-existant.

However, there is a memory cost. - single triangle TriangleStripArrays use roughly 10% more memory - therefor, the problem still requires a solution.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
NegativeZero (10 views)
2013-06-19 03:31:52

NegativeZero (12 views)
2013-06-19 03:24:09

Jesse_Attard (17 views)
2013-06-18 22:03:02

HeroesGraveDev (59 views)
2013-06-15 23:35:23

Vermeer (59 views)
2013-06-14 20:08:06

davedes (58 views)
2013-06-14 16:03:55

alaslipknot (52 views)
2013-06-13 07:56:31

Roquen (73 views)
2013-06-12 04:12:32

alaslipknot (58 views)
2013-06-10 19:30:18

HeroesGraveDev (75 views)
2013-06-09 04:36:03
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!