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  JSR 184 Max 7 M3G Exporter  (Read 1289 times)
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JGO Coder


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falling into the abyss of reality


« Posted 2005-05-25 11:19:40 »

We are currently using the Digital Elements M3G exporter that comes Free with Max 7.

The problem is that the exported geometry is being broken into triangle strips of just a single triangle each.

I have yet to benchmark this, but I'm quite certain this will be considerably slower.

I am aware of the Pro. version of the exporter, and was hoping some1 here would be able to confirm that the pro version does indeed generate optimised geometry?

Alternatively, is this a modelling issue?
Does the original model need to be constructed from triangle strips, for the exporter to be to output it as such?

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JGO Coder


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falling into the abyss of reality


« Reply #1 - Posted 2005-05-26 09:08:28 »

After a quick benchmark, it turns out the performance (speed) benefit of having efficiently structured TriangleStripArray's is negligable/non-existant.

However, there is a memory cost. - single triangle TriangleStripArrays use roughly 10% more memory - therefor, the problem still requires a solution.

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