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| 89c89,90 < --- > > private FloatBuffer tmpPlaneBuffer = BufferUtil.newFloatBuffer(4); 154c155,162 < --- > > private void copyPlaneToFloatBuffer(FloatBuffer planeBuf, Vector4f plane) { > planeBuf.put(plane.x); > planeBuf.put(plane.y); > planeBuf.put(plane.z); > planeBuf.put(plane.w); > planeBuf.flip(); > } 157,158c165,166 < < FloatBuffer planeBuffer = null; --- > int glPlaneName = GL.GL_EYE_PLANE; > FloatBuffer planeBuf = null; 162,163c170,171 < < planeBuffer = BufferUtil.newFloatBuffer(4); --- > glPlaneName = GL.GL_OBJECT_PLANE; > planeBuf = tmpPlaneBuffer; 167,168c175,176 < < planeBuffer = BufferUtil.newFloatBuffer(4); --- > glPlaneName = GL.GL_EYE_PLANE; > planeBuf = tmpPlaneBuffer; 180c188 < --- > 188,196c196,198 < if (planeBuffer != null) { < Vector4f plane = texGen.getPlaneS(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < < gl.glTexGenfv(GL.GL_S, glGenMode, planeBuffer); --- > if (planeBuf != null) { > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneS()); > gl.glTexGenfv(GL.GL_S, glPlaneName, planeBuf); 198d199 < 207,221c208,213 < if (planeBuffer != null) { < Vector4f plane = texGen.getPlaneS(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_S, glGenMode, planeBuffer); < plane = texGen.getPlaneT(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_T, glGenMode, planeBuffer); --- > if (planeBuf != null) { > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneS()); > gl.glTexGenfv(GL.GL_S, glPlaneName, planeBuf); > > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneT()); > gl.glTexGenfv(GL.GL_T, glPlaneName, planeBuf); 223c215 < --- > 233,256c225,233 < if (planeBuffer != null) { < Vector4f plane = texGen.getPlaneS(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_S, glGenMode, planeBuffer); < plane = texGen.getPlaneT(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_T, glGenMode, planeBuffer); < plane = texGen.getPlaneR(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_R, glGenMode, planeBuffer); < < --- > if (planeBuf != null) { > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneS()); > gl.glTexGenfv(GL.GL_S, glPlaneName, planeBuf); > > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneT()); > gl.glTexGenfv(GL.GL_T, glPlaneName, planeBuf); > > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneR()); > gl.glTexGenfv(GL.GL_R, glPlaneName, planeBuf); 258d234 < 269,297c245,256 < if (planeBuffer != null) { < Vector4f plane = texGen.getPlaneS(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_S, glGenMode, planeBuffer); < plane = texGen.getPlaneT(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_T, glGenMode, planeBuffer); < plane = texGen.getPlaneR(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_R, glGenMode, planeBuffer); < plane = texGen.getPlaneQ(); < planeBuffer.put(plane.x); < planeBuffer.put(plane.y); < planeBuffer.put(plane.z); < planeBuffer.put(plane.w); < planeBuffer.rewind(); < gl.glTexGenfv(GL.GL_Q, glGenMode, planeBuffer); --- > if (planeBuf != null) { > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneS()); > gl.glTexGenfv(GL.GL_S, glPlaneName, planeBuf); > > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneT()); > gl.glTexGenfv(GL.GL_T, glPlaneName, planeBuf); > > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneR()); > gl.glTexGenfv(GL.GL_R, glPlaneName, planeBuf); > > copyPlaneToFloatBuffer(planeBuf, texGen.getPlaneQ()); > gl.glTexGenfv(GL.GL_Q, glPlaneName, planeBuf); |