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  Feedback on LWJGL alternative matrix math library  (Read 2228 times)
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Offline Captain-Goatse

Junior Devvie

I suck at teh 2D. XBOX IS BIG LOL!111

« Posted 2003-04-25 07:30:23 »

Since I like to keep things simple, I have made a library where you store vectors and matrices as float arrays.

-easy on memory
-works perfectly with float buffers(if you have to do alot of loadMatrice or multMatrice, or more specifically getfloatv

-Thinking transpose way gives brain tumors, unless you are used to that is.
-Calling everything out of VecMath class is pain.

So here I'm asking what you'd like to see here. I haven't  fully thought out quaternions, since the quat values should not be publicly accessible. Anyhow, it contains functions for 2 main "classes" matrix4f and vector3f whose calls i put in there.

The thing is you can freely modify it if you want and add what is missing,  but please if you do, e-mail a copy of the changes you made so I can include them.

Vector functions are done, Matrix functions are not, since I have only required multiplication. No inverse since inverse takes so much time, but I'm pretty sure it'll be there in a second.
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