Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Wherer to get Java3d Documentation  (Read 2754 times)
0 Members and 1 Guest are viewing this topic.
Offline sheijk

Junior Newbie


« Posted 2002-11-01 14:19:30 »


after making a small Pong clone with Java to get comfortable with the language I felt the desire to find out about Java's 3d capabilities. But I stumbled about the following problem: where's the damn (oops..) documentation for the 3D API? I got the documentation from as well as a large Java introduction/tutorial thing, but I couldnt find anything about rendering 3D graphics with Java. Am I wrong believing there is such a thing as a Java3d Api?
After browsing through the board I found some threads about using OpenGl or DirectX with Java.. could anyone be so kind to point me to some kind of overview about the different possibilities for 3D rendering with Java? I havent found much decent information on the web nor by searching this board, yet.

[edit]/me says hello to everyone :)[/edit]
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2002-11-01 14:27:47 »

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Jeff

JGO Coder

Got any cats?

« Reply #2 - Posted 2002-11-07 19:48:05 »

The fundamental differences between Java3D and OGL are:


A JCP standard.  It runs on either OGL or D3D (in win32.  Everywhere
else its just OGL) It is primarliy a scene graph API and does a bunch of rocket sciecne uder the hood based on taht to get scalable performance.  It does nto however support the latest greatest hardware tricks.


An open source APi.  (Some might say a defacto standard.. its a poitnt hat cna be argued either way.)  It provides immediate mode supprot through efficient low level bindings to the native OGL platform libraries.  It does not provide any higher level functionality so you are on your own for building scene graphs, doing view frrsturm culling, state sorting, and in genreal all those tricks to get scalable performance.  (If you are up for it though you *may* be able to get even better performance then java3D by coding culling techniques and such that are specific to your game.  J3D has to stay genreal in its  performance tricks so any app can use them.)

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!
Pages: [1]
  ignore  |  Print  

EgonOlsen (45 views)
2018-06-10 19:43:48

EgonOlsen (27 views)
2018-06-10 19:43:44

EgonOlsen (47 views)
2018-06-10 19:43:20

DesertCoockie (210 views)
2018-05-13 18:23:11

nelsongames (127 views)
2018-04-24 18:15:36

nelsongames (126 views)
2018-04-24 18:14:32

ivj94 (867 views)
2018-03-24 14:47:39

ivj94 (128 views)
2018-03-24 14:46:31

ivj94 (779 views)
2018-03-24 14:43:53

Solater (143 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!