Hm did i get this locale thing in java3d right then ?
As far as i understand, they use 3 256 bit numbers to position a locale in the universe and use that as a zero point for a locales locale coordinate system which uses double's ?
Also, nearby locales are rendered if in clipping distance.
The idea is (i believe) to have a really big Scenegraph with locales defining points of interest (eg. solar systems, planets, ?) and be able to cull all noneedtorender stuff (most of) easily.
Does that make sense

Martin