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  Getting started  (Read 1821 times)
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Offline DanK

Junior Member




Javver games rock yawel!


« Posted 2005-02-05 19:17:47 »

What's the best way to get started here, beyond the install of jme and lwjgl, I'm suspectin it's just a matter of checking out the demo classes and seeing how they work, but is there a tutorial written somewhere that can get me started without all the confusion? At this point I'm not even sure if jme serves as a complete layer over lwjgl so that I don't even need to know opengl or if it's more like a utility lib that has some object loaders and other things and I do the bulk of my work with lwjgl (I'm not that familiar with lwjgl, so do I need to study up on that first, or is it necessary)?

Anyway, I'm off to browse some sources and api docs and see if I can't figure it out, but I'm hoping there is a reasonable getting started tutorial that covers more than installation so I can have an easier time of gettin started.

Offline DanK

Junior Member




Javver games rock yawel!


« Reply #1 - Posted 2005-02-05 20:21:42 »

Oops, I overlooked user guide somehow... ironically my web browser was open to the page with a link to it...

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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