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  Physics System 0.3  (Read 2208 times)
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Offline darkprophet

Senior Member




Go Go Gadget Arms


« Posted 2005-02-03 17:07:12 »

I am very pleased to announce the release of version 0.3 of our physics system for jME.

This version has many bug fixes over the previous one, alot of changes to the API, as well as manyperformce improvements.

We have also upgraded the system to work with the latest ode version.

We have also removed odejava's dependancy on both vecmath and log4j and used jME's own internal formats. So thats its very tightly integrated into jME.

Anyways, enough rambling, grab it here while its hot! (btw, its at the bottom)  Smiley

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Online kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2005-02-04 05:34:26 »

Nice work guys! Great to see this is moving forward. I don't think many people know how useful this will be eventually!

Was there any major reason you coupled it so tightly to JME? (other than your obvious love for the platform Wink)

Kev

Offline Per_T

Senior Newbie





« Reply #2 - Posted 2005-02-04 15:48:49 »

Thanks Smiley

jME already has its own math and log libraries, so we could replace vecmath and log4j with them, resulting in a size decrease of ~ 600kb, + the user now only has to deal with one jar.
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