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  UiButton events  (Read 2033 times)
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Offline tomcat

Senior Newbie




Java games rock!


« Posted 2005-01-22 15:15:14 »

I have looked around to figure out how to detect when a UiButton is pressed. Does anybody know of an example or how this is done?
tomcat
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #1 - Posted 2005-01-22 16:50:22 »

During an update call it checks the input object that you set during it creation. If it is "hit" it calls any actions you set the the object. See jmetest.ui.TestUI.

Don't send a man to do a monkey's work.
Offline tomcat

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-01-23 16:23:30 »

Not sure if I got this right. Created a couple of UiButtons and added them to a node and attached to the rootNode which is updated every cycle. Created a InputHandler but dont seem to figure out how to catch the button press event from the buttons (you can catch KeyBoardActions which is not the same).

I created an AbsoluteMouse and set the cursor etc and then added that to the InputHandler but cant see the mouse either.

Any ideas where to go next?
tomcat
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Offline winkman

Senior Newbie




Java games !


« Reply #3 - Posted 2005-01-24 07:00:50 »

from a quick view into the code it seems that the UIButton gets a reference to the inputSystem at creation.

then at runtime UIButton.update(float) is called each logic cycle.

The key however seem to lie in the mouse - setup:


/*
        * The absolute mouse
        */
       mouse = new AbsoluteMouse("Mouse Input", display.getWidth(), display
               .getHeight());
       TextureState cursor = display.getRenderer().createTextureState();
       cursor.setEnabled(true);
       cursor.setTexture(TextureManager.loadTexture(TestAbsoluteMouse.class
               .getClassLoader()
               .getResource("jmetest/data/cursor/cursor1.png"),
               Texture.MM_LINEAR, Texture.FM_LINEAR, true));

       /*
        * Add the cursor texture to the mouse
        */
       mouse.setRenderState(cursor);
       /*
        * Add the alpha state to the mouse
        */
       mouse.setRenderState(as2);
       mouse.setMouseInput(InputSystem.getMouseInput());

       /*
        * Set the speed of the mouse
        */
       mouse.setSpeed(2.0f);
       /*
        * Set the mouse that the inputHandler is using so the UIObjects can
        * retrieve it
        */
       input.setMouse(mouse);


hth
Martin

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