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  0.8 Released  (Read 3296 times)
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Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Posted 2005-01-03 20:00:15 »

From the Main Page

jME Version 0.8 is available for download. Additions include:

- Cloth Simulation
- Addition of GameStates for easier control of the game.
- Improvement of Input to allow for detection of every action called in a frame.
- Triangle accurate collision detection and overall improvement of the collision system.
- Mac OS X support.
- Headless Rendering.
- GLSL support.

You can see demos at:

http://www.mojomonkeycoding.com/index.php?option=content&task=view&id=10&Itemid=33

This should support Mac OS X JNLP as well. So, mac lovers, give it a shot.

Don't send a man to do a monkey's work.
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #1 - Posted 2005-01-04 15:09:56 »

PS: we use .94 lwjgl now.

PPS: Mac users may find that clicking on a demo saves the jnlp to their desktop.  I found in safari that it does so without making it a jnlp file.  In any case, once the jnlp file (with a .jnlp) is on the desktop, you should be able to doubleclick it to run.  Any comments as to why this behavior exists are appreciated.

Renanse  (ruh-NON-say)
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2005-01-04 16:06:21 »

Any schedule for the JOGL support? I think of letting FlyingGuns render to jME, but that won't work well w/o AWT....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Reply #3 - Posted 2005-01-04 16:07:57 »

Badmi is working on the JoGL version Smiley

Chman
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #4 - Posted 2005-01-04 16:36:34 »

Quote
PPS: Mac users may find that clicking on a demo saves the jnlp to their desktop.  I found in safari that it does so without making it a jnlp file.  In any case, once the jnlp file (with a .jnlp) is on the desktop, you should be able to doubleclick it to run.  Any comments as to why this behavior exists are appreciated.


Safari works by saving files to disk, then telling the OS handler (i.e. the NeXT 'open' command) to open the file. This approach has several advantages, but has the one disadvantage that file extensions are important.

In any case, this can cause issues on certain versions of IE as well. My suggestion is to change your servlet or PHP page to have a JNLP extension. If you do it right, the servlet should still run fine, but the browser will see that ever-important JNLP extension.

Java Game Console Project
Last Journal Entry: 12/17/04
Offline K.I.L.E.R

Senior Member




Java games rock!


« Reply #5 - Posted 2005-01-09 15:51:08 »

Quote

- Headless Rendering.


Sorry, but  :LMFAO:

WTF??

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2005-01-09 17:07:41 »

Rendering without a monitor.

Kev

Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2005-01-09 17:39:57 »

Bit of an odd feature in a games oriented scenegraph...?

Cas Smiley

Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #8 - Posted 2005-01-09 18:24:06 »

Quote
Bit of an odd feature in a games oriented scenegraph...?


It's allows us to use your lovely API with Swing.

Don't send a man to do a monkey's work.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #9 - Posted 2005-01-09 21:02:25 »

Ewww, nasty. All you need to get it to work with Swing is a JOGL "stub" build that creates GL contexts.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #10 - Posted 2005-01-09 21:30:38 »

Quote
Ewww, nasty. All you need to get it to work with Swing is a JOGL "stub" build that creates GL contexts.


Our feeling is if you need JOGL to get LWJGL to work, then just use JOGL.

Don't send a man to do a monkey's work.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #11 - Posted 2005-01-10 08:38:19 »

You don't need all of JOGL - just a tiny dll to create a context in an AWT component. No need for the GL class or any of that part.

Might produce just such a stub myself for LWJGL utils.

Cas Smiley

Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #12 - Posted 2005-01-10 19:32:47 »

That would be helpful...   Tongue

Renanse  (ruh-NON-say)
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