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  LWJGL on OSX  (Read 3048 times)
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Offline princec

« JGO Spiffy Duke »

Medals: 555
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Posted 2004-11-22 14:15:17 »

...seems to be stable. We will have a release up soon enough but until then grab the jars out of Super Elvis:

and update any jME demos you might have so they'll run on OSX Smiley

Cas Smiley

Offline Mojomonkey

Senior Devvie

ooh ooh eee eeee

« Reply #1 - Posted 2004-11-24 14:30:45 »

jME CVS runs on the mac now  Smiley

Don't send a man to do a monkey's work.
Offline princec

« JGO Spiffy Duke »

Medals: 555
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #2 - Posted 2004-11-24 19:25:17 »

Nice Smiley

Is anybody yet producing an actual game out of jME?

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Chman

Junior Devvie

Nothing more that... Java games are cool !

« Reply #3 - Posted 2004-11-24 20:10:18 »

Well, I know that renanse makes a game called Dirt, DarkProhet makes a game too, and I've seen some others projects (NetFighter, *Phobia...) around the jME forum...

I'm making a sort of game too in my free time (only some hours a week... :eek: )... In this game you'll be a man who walk around in a world where you'll be able to see many advanced features of jME in action. More a demo than a game, but an interactive demo to show what can be done in jME... But don't expect it before a while :-/

Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #4 - Posted 2004-11-24 20:17:24 »

It would do a lot of good for jME if there could be at least one real game available by the time JGFv3 launches. As it stands, the jME page has no games embedded in it because no-one's submitted a jME game (unless there's one in the queue of pending games that I haven't noticed).

By contrast, there's a couple for each of Xith and Java3D...

malloc will be first against the wall when the revolution comes...
Offline renanse

Junior Devvie

Intelligence is light to a dark world.

« Reply #5 - Posted 2004-11-25 04:57:28 »

curious: what kind of traffic does JGF get?

Dirt is done by myself and another guy... both of us have real jobs though so it makes things a bit slow.  Lately Real Life has made things drop for a bit.  Hopefully we can pick things back up on it soon...

Also, Mojo and I have bantered around a remake of an old classic so if we get that off the ground, we could use that.

Renanse  (ruh-NON-say)
Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #6 - Posted 2004-11-25 11:51:07 »

curious: what kind of traffic does JGF get?

What do you want to know? IP addresses Smiley ?

Seriously, I don't have any stats on readership, audience etc - that stuff requires running questionnaires and having CGI and stuff, none of which is possible on the current site (which is part of why we've been working towards a replacement site! Smiley).

I can try to answer specific questions with some approximate accuracy - mainly because I know the different sites that have linked to JGF and what throughput of traffic they drive. From that I have a good *idea* of what kind of people are visiting and why, but it's still only approximate.

Perhaps best to start a new topic elsewhere, rather than threadjack this one...

malloc will be first against the wall when the revolution comes...
Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #7 - Posted 2004-11-25 12:17:09 »

When I finally get the levels for GB done (read another month or 5) I'll be producing Martian Madness 2 in JME coupled with ODE... at least thats the current inspiring plan.


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