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  AgentFX and Ragdolls  (Read 2368 times)
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Offline Tomas

Junior Member




Agency9


« Posted 2005-05-20 13:40:56 »

Hi, just wanted to tip you guys about the latest AgentFX demo; A classic Ragdoll drop.

Webstart is available at:
http://www.agency9.se/demo/ragdoll.jnlp

It have been tested on Win and Linux. Let me know how and if it works under OSX.

Have fun
// The Agency9 Team

CTO Agency9
Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #1 - Posted 2005-05-20 15:36:50 »

On OsX.3 : doens't work : crash during model loading (or just after) :-(

Lilian

Offline Tomas

Junior Member




Agency9


« Reply #2 - Posted 2005-05-20 17:50:17 »

Ok, thanks for the input on OSX.

// Tomas

CTO Agency9
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Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #3 - Posted 2005-05-20 17:56:39 »

I'm sure its great buts so dark I can't make out the figure clearly to know. Sad

(WinXP, Radeon 7200)

Kev

Offline Tomas

Junior Member




Agency9


« Reply #4 - Posted 2005-05-20 18:20:06 »

Dark Huh

It should not get dark.  Can you mail me a screen dump.
karlsson@agency9.se


// Tomas

CTO Agency9
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #5 - Posted 2005-05-20 19:23:06 »

Consider it done.

Kev

Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #6 - Posted 2005-05-20 20:15:32 »

Nice!  

If you resize it, it gets dark.

Offline Tomas

Junior Member




Agency9


« Reply #7 - Posted 2005-05-20 20:36:16 »

Quote
Nice!

All creds to Johan who have been working on the physics and the demo Smiley

Quote

If you resize it, it gets dark.


Which system do you run; card, os and drivers. Need to resolve this "dark" mystery.

Thanks
// Tomas


CTO Agency9
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #8 - Posted 2005-05-21 09:34:28 »

Awsome work! works fine on here, although it was a bit choppy. I.e. it would pause for a noticable time before it started again. Id say for every 1 secs worth of real-time, it paused 0.5...

WinXP, Radeon 9200 (i know, crap card!)

Can you let on any details of implementation? Im kinda interested...

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 50
Projects: 15


★★★★★


« Reply #9 - Posted 2005-05-21 11:23:49 »

runs fine on linux here, pretty good, but very cruel too the poor doll:)
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Offline Tomas

Junior Member




Agency9


« Reply #10 - Posted 2005-05-23 09:22:05 »

This is currently an early research project. The physic engine is a layer created to work with AgentFX and is a set OO tools. The engine sits on top of a rigid body API plug-in. The test plug-in has been developed in ODE but is not limited to it. We are looking at other alternatives as well. The motivation behind the project has been to show that it is possible to do physics with AgentFX and set the foundation for a possible future product. It is not decided if and when the API will be released, it all depends if there is a demand for the product.

Cheers
// Tomas Smiley

CTO Agency9
Offline khashayar

Senior Newbie




www.agency9.se


« Reply #11 - Posted 2005-05-28 17:14:23 »

Hi guys,

Another demo with ragdoll skeleton physics in AgentFX is out now. Ragdolls Reloaded.

Also check out the demo promo-movie (don't be afraid to turn up the volume) ;-)

http://www.agency9.se/demo

Have fun Cheesy
Khashayar

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #12 - Posted 2005-05-29 10:39:29 »

so when can i expected animated ragdolls that can get up after they have been blown apart?  Wink

Tomorrow?  Tongue

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline khashayar

Senior Newbie




www.agency9.se


« Reply #13 - Posted 2005-05-29 12:05:33 »

Well these ragdolls have proven to be some hardcore guys. I mean they've been blown away with explosives, swept away buy a block of the wall, thrown from the skys... well I wouldn't be surprised if they can take some more beeting and still keep on moving ;-)

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #14 - Posted 2005-05-29 13:24:15 »

hehe.

I just noticed something. Them ragdolls dont look quite right...I think its because the rigidbodies that represent the bones and whatnot are of the same weight. This means that the arm of a person moves just as easily as his heavier leg. Or is this not the case?

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
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