Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (611)
Games in Android Showcase (172)
games submitted by our members
Games in WIP (657)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JMF Movie Screen  (Read 934 times)
0 Members and 1 Guest are viewing this topic.
Offline Andrew Davison

Junior Devvie

Medals: 2

« Posted 2005-05-20 04:37:45 »

Dear All,

I've just finished writing an article that explains how
to build a movie screen in Java 3D. The movie is played
using the Java Media Framework (JMF).

The article and the code can be found at the
"Killer Game Programming in Java" website:

Hype Alert...

Incidentally, the "Killer Game Programming in Java" book
from O'Reilly is due out any day now. You can find details
at the website or from O'Reilly:

There's over 15 chapters on Java 3D.


Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
Offline Konterfei

Senior Newbie

« Reply #1 - Posted 2005-05-24 14:08:06 »

Great work! Helps a lot!!

One question to everbody perhaps:
did anybody try a similar thing with Xith?

I have to have direct openGL-access and thus I've tried to port this example to Xith today... but something is still wrong with the videoscreen. Somehow there must be some other byte-order, although I could re-use almost everything (without touching definitions like BufferedImage.TYPE_3BYTE_BGR, Texture.RGBA...)

I'll probably post a detailed question tomorrow (better @Xith-Forum as well), but since it deals with porting THIS, I start here. :-)

Offline Andrew Davison

Junior Devvie

Medals: 2

« Reply #2 - Posted 2005-06-03 03:13:46 »


I don't know much about Xith, so can't really help you.

One suggestion is a general coding strategy -- all the JMF code is located in JMFSnapper, and can easily be replaced. While you're getting the Xith parts working, I'd suggest cutting out all of the JMF code from JMFSnapper, replacing it with a version of getFrame() that always returns a simple image.

This will allow you to concentrate on the 3D programming, and ignore the multimedia issues until your ready.

- Andrew

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

GamerC4 (22 views)
2015-08-22 20:38:50

GamerC4 (21 views)
2015-08-22 20:37:18

GamerC4 (24 views)
2015-08-22 20:37:01

Kefwar (26 views)
2015-08-22 18:07:24

GamerC4 (24 views)
2015-08-22 01:00:24

GamerC4 (37 views)
2015-08-22 01:00:17

GamerC4 (23 views)
2015-08-22 00:57:35

GamerC4 (24 views)
2015-08-22 00:56:59

BurntPizza (29 views)
2015-08-21 01:38:01

KaiHH (43 views)
2015-08-19 15:01:05
Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!