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  PS3 Game  (Read 5097 times)
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Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Posted 2005-05-17 04:23:29 »

http://www.gametrailers.com/player.php?id=5833&type=wmv#

/me wants one

Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #1 - Posted 2005-05-17 04:49:10 »

Wow.

Eh, .... Wow...

I'll just go watch it again...


Time flies like a bird. Fruit flies like a banana.
Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #2 - Posted 2005-05-17 09:19:52 »

Two words:  Holy crap!

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Legends of Yore - The Casual Retro Roguelike
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #3 - Posted 2005-05-17 10:45:00 »

Mnuhnm. Munfejn!

/me blows up

Play Minecraft!
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #4 - Posted 2005-05-17 11:28:52 »

OMG is that ingame, damn thats good!
Offline Spasi
« Reply #5 - Posted 2005-05-17 11:33:18 »

Too much time passed before I realized I was watching real-time 3D graphics...too much... Shocked
Offline dsellars

Junior Devvie




Need to write more games


« Reply #6 - Posted 2005-05-17 11:58:14 »

Angry grrrr I can't see it though this stupid fire wall at work. grrrrrr  Cry

I take it that it looks pretty special?

Shall we start the debate about wether there is going to be a jvm for it now?   Roll Eyes

Offline GKW

Senior Devvie




Revenge is mine!


« Reply #7 - Posted 2005-05-17 14:08:04 »

So who is going to tell me how to make that game in JOGL.  Please post code.
Offline Spasi
« Reply #8 - Posted 2005-05-17 14:21:31 »

Quote
Please post code.


What you really need is an army of artists. Wink
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #9 - Posted 2005-05-17 14:21:48 »

actually, most of the work isn't the code as such, but rather the content and the throughput of the engine. So, it could be done using LWJGL Kiss

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #10 - Posted 2005-05-17 15:20:26 »

Just can't beleive my eyes!  Shocked

Offline jfelrod1960

Junior Devvie




Use the source Luke, use the source!!!


« Reply #11 - Posted 2005-05-17 23:46:14 »

Too too too amazing!!!!!!!!!!!  Shocked

Jeffrey F. Elrod
Complexsive Systems
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #12 - Posted 2005-05-18 05:31:21 »

Quote
actually, most of the work isn't the code as such, but rather the content and the throughput of the engine. So, it could be done using LWJGL Kiss


And in jogl, where pressing alt or f10 doesn't hang the entire app. Wink

Play Minecraft!
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #13 - Posted 2005-05-18 06:17:22 »

Quote


And in jogl, where pressing alt or f10 doesn't hang the entire app. Wink


Only in windowed mode, where it is the shortcut to tab to the System menu.  You got me worried for a mo.

Time flies like a bird. Fruit flies like a banana.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #14 - Posted 2005-05-18 06:24:03 »

Ah, right. Nice job making that bug go away using the power of semantics. =)

Play Minecraft!
Offline cfmdobbie

Senior Devvie


Medals: 1


Who, me?


« Reply #15 - Posted 2005-05-18 07:08:44 »

It's not a bug, it's a library-provided automatic pause control...

Hellomynameis Charlie Dobbie.
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #16 - Posted 2005-05-18 07:55:15 »

Quote
Ah, right. Nice job making that bug go away using the power of semantics. =)

or we could make it go away using a commit?
http://cia.navi.cx/stats/project/LWJGL/.message/5083230

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #17 - Posted 2005-05-18 10:07:29 »

Excellent. =)

Sarcasm and fun-poking aside, LWJGL really is an impressive piece of code, and it's nice to see the few remaining snags get fixed. Smiley

Play Minecraft!
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #18 - Posted 2005-05-18 11:24:25 »

bah that game just shattered my dream of ever making better graphics than a console game!





you can even see the pores on the face of the character
Offline arne

Senior Devvie




money is the worst drug- we should not let it rule


« Reply #19 - Posted 2005-05-18 13:35:17 »

amazing

PS3 must have extreme rendering capabilities !!  Shocked

:: JOODE :: Xith3d :: OdeJava ::
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #20 - Posted 2005-05-18 14:31:07 »

The hardware specs have been out since last year, no? There were full-on product tutorials at the GDC back in Feb/March from IBM et al, so you should be able to find plenty of detail of what the hardware is by now, and analysis.

Basically, it's got lots of fast, powerful, CPU cores, so it was always clear it was going to have a very very high processing throughput. Rather than summarize badly and say something stupid through ignorance or poor memory, I'll leave it to Google to do the talking. Try Ars Technica, IBM, and the other usual suspects...

malloc will be first against the wall when the revolution comes...
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #21 - Posted 2005-05-18 14:42:40 »

Quote
The hardware specs have been out since last year, no?

No. The Cell specs have been circulating for a while, but other stuff like memory, HD, controllers, graphics card etc. was still under wraps.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #22 - Posted 2005-05-18 14:47:20 »

yeh, and previously it was claim that the ps3 would have 4 cell chips, but its offically announced now that there only 1.
Offline ap_kelly

Junior Devvie




Java rocks!


« Reply #23 - Posted 2005-05-18 20:44:11 »

The guy from Epic who demoed Unreal 2007 said that the PS3 used standard technologies like OpenGL. As I mentioned in another post, if we could get a JVM on there and a cross port of LWJGL we'd be in business!

Andy.

Offline Spiff

Senior Newbie




Java games rock!


« Reply #24 - Posted 2005-05-19 01:43:40 »

Quote
The guy from Epic who demoed Unreal 2007 said that the PS3 used standard technologies like OpenGL. As I mentioned in another post, if we could get a JVM on there and a cross port of LWJGL we'd be in business!

Andy.


And a team of 732 artists, don't forget the 732 artists!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #25 - Posted 2005-05-19 06:42:36 »

http://en.wikipedia.org/wiki/Playstation_3

Play Minecraft!
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #26 - Posted 2005-05-19 10:25:07 »

maybe if we made a fuss about the jvm sony might include it, we still have up till spring next year before its released!
Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #27 - Posted 2005-05-19 15:51:59 »

blah, shut up and be amazed like the rest of us. Just for once dont say anything critical and enjoy it...

personally, im still not believing it, no, this <b>is</b> a dream and i will wake up soon...just a dream...yup...a dream...

OW! i didn't know pinching in dreams hurt!  Roll Eyes

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline Mojomonkey

Senior Devvie




ooh ooh eee eeee


« Reply #28 - Posted 2005-05-19 18:04:04 »

Call me a cynic, but I am having a hard time to believe that is actual game-play video. If it is... MY GOD.

Don't send a man to do a monkey's work.
Offline Raghar

Junior Devvie




Ue ni taete 'ru hitomi ni kono mi wa dou utsuru


« Reply #29 - Posted 2005-05-20 16:23:29 »

I seen a face with pores even on my FX5700 without significant delays, that pieces of water on face might be worse problem if the scene would be fully lit. But I see bigger problem with a lack of a nice PD models on net.

Wait a minute. That lighting is pretty strange, and that hairs doesn't look like they'd wave in wind.
It also looks like model reusage.
Is that explosion a hardware accelerated effect? Or a some reproducible effect that would be possible throught OpenGL without problem. Actually upon further examination, it doesn't throw light to nearby surfaces.

Conclusions too much obcesion with nice look of models, and yes they are looking nicely, but not enough work with 3D engine model.
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