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  SUPER ELVIS beta testers required  (Read 12594 times)
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Offline princec

« JGO Spiffy Duke »

Medals: 1033
Projects: 3
Exp: 20 years

Eh? Who? What? ... Me?

« Posted 2004-10-21 07:02:06 »

Hoo-bloody-rah, the laughably described "80hour game development experiment" Super Elvis is finally nearing completion about 6 months late. We'll be going into beta testing for Win32 and Linux x86 next week.

I have sent a lovely spam from the Puppygames forums to my last lot of beta testers but it's quite likely it got filtered out by zealous ISPs, so I thought I'd post here too.

Your duties will be:

  • Give me your machine specs
  • Play each level in Super Elvis, all 81 of them, and rate it for difficulty, and fun, separately.
  • Spot any bugs and glitches
  • Suggest trivial improvements (I'm waaay beyond arsing around with cool new features now!)

and your prize will be a free copy of Super Elvis and Alien Flux, and a warm thankyou in a scrolly message Smiley

I know it's a lot to ask etc. etc. but I'm totally broke and can't afford to pay anyone to test it. It probably won't earn a bean anyway but we can but try eh?

Cas Smiley

Offline kevglass

« JGO Spiffy Duke »

Medals: 319
Projects: 25
Exp: 22 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #1 - Posted 2004-10-21 07:16:45 »

Heh, come on now, if the game that won the Sun Gaming Contest (in its early incarnation) can't make some money what hope is there!?

No beta testing for me, I want it to be fresh to play when it comes out and I can finally buy my copy!


Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #2 - Posted 2004-10-21 08:17:22 »

Ye, got the email... the from and to fields are the same... uh Tongue

Well, I'm in again Smiley

>Suggest trivial improvements

Add a cheatcode, which displays the level number in the upper left corner (that makes taking notes easier).

弾幕 ☆ @mahonnaiseblog
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Offline ap_kelly

Junior Devvie

Java rocks!

« Reply #3 - Posted 2004-10-21 08:22:06 »

I'd like to participate in the beta test.

My machine specs are

Dell Inspiron 5150 3.02 Ghz (Laptop)
MS Windows XP Professional SP2
512MB Ram
GeForce fx5200
Java 1.4.2 & Java 1.5

I look forward to hearing from you.


Offline Malohkan

Senior Devvie

while (true) System.out.println("WOO!!!!");

« Reply #4 - Posted 2004-10-21 09:51:22 »

I'd also like to help out!

Toshiba Satellite 2.0 Ghz Celeron (laptop)
MS Windows XP Professional SP2
512MB Ram
Intel 82852/82855 GM/GME Graphics Controller (64mb 3D card with no pixel nothin' support, but other GL 1.2 features)
Java 1.4.2 & Java 1.5

Admin and Game Developer at
Play Rimscape!    |    Play Conquer!
Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #5 - Posted 2004-10-21 10:23:08 »

Hoo-bloody-rah, the laughably described "80hour game development experiment" Super Elvis is finally nearing completion about 6 months late.

<innocent>What was that you were saying @ ECTS, about how long SE was going to take?</innocent>

I think it's great news. And I'm in. With my dodgy GF2go/16Mb which doesn't like being overloaded with too much data...

malloc will be first against the wall when the revolution comes...
Offline the2bears

Senior Devvie

Projects: 2

Little Bear: Code Fu!

« Reply #6 - Posted 2004-10-21 11:40:49 »


I'd love to help with beta testing... can't remember the exact machine specs I have at home (sad, isn't it) but it's a decent box with a new ATI card.  I'll get more infor later in the day.

On one condition as well:  I'd still like to buy my copy of the game.




Here's my machine at home:

AMD Athlon
512 Mbyte RAM
ATI Radeon 9600

the2bears - the indie shmup blog
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