how easy it is to convert a 2D game into 3D using LWJGL? i know some opengl, but not much.
this is how i'd like to convert a game:
2D using software -> 2D using LWJGL (just quads instead of sprites) with fixed camera -> 3D using LWJGL (boxes instead of simple quads) with fixed camera -> 3D using LWJGL (proper objects instead of boxes) with fixed camera
and somewhere add moving camera (as in get scrolling for free).
is the rendering loop all that needs to be changed? just investigating the possibilities here, haven't looked at LWJGL at all