Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  This has been kept surprisingly quiet...  (Read 2539 times)
0 Members and 1 Guest are viewing this topic.
Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Posted 2003-04-06 10:21:17 »

http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2125.en.jsp

It can only be a Good Thing. It's not really in competition with LWJGL whatever it is, so don't get in a kerfuffle about that.

Cas Smiley

Offline shawnkendall

Senior Devvie





« Reply #1 - Posted 2003-04-06 15:27:16 »

What's more, I am not familiar with of any of these guys from the typcial 3D Java graphics groups circles and conference activity.

Anyone comment of this?  Are any of you guys watching this forum?  You know these guys Jeff?

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2003-04-06 15:58:02 »

(And an aside - nice of them to consult the community about it first, wasn't it...)

Cas :-/

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #3 - Posted 2003-04-06 16:22:39 »

Quiet? It was the first thing I saw when I looked up the J1 schedule....

But I was also wondering what they wanted to talk about. Maybe just summerizing GL4Java and LWJGL efforts?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #4 - Posted 2003-04-06 17:24:10 »

I was kinda under the impression they've just decided to create their own effort. I hope they've done the decent thing and settled on GL4Java with a view to keeping it up to date and fixing the bugs. It would be great if GL4Java became part of the J2SE. Not that I'd use it though Wink

Cas Smiley

Offline William

Junior Devvie




No Exit


« Reply #5 - Posted 2003-04-06 17:31:48 »

I do believe that Kenneth Russell, the first speaker on the list and someone who has held similar sessions (http://servlet.java.sun.com/javaone/sf2002/conf/sessions/display-3167.en.jsp)  at earlier JavaOnes, has posted a couple of times on these forums. I think he responded to some requests that Cas had about adding some performance functionality to the JVM (like escape analysis). It's nice to see that Apple appears to be on board for this session too.
Offline Jeff

JGO Coder




Got any cats?


« Reply #6 - Posted 2003-04-09 04:26:33 »

Yes,

I know Ken pretty well.  Hes been an advocate for performance feaatures in the VM (he really is the father of Native Byte Buffers) as ewll as having been a long standing advocate for Sun getting behind OGL.

He knows the primary gl4java developer pretty well and worked with him on the 1.4 upgrades to that library.

I do know he has been working on a bindings project of his own on his own time, I suspect thats what this talk is about but I don't know anything beyond that.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2003-04-09 09:10:32 »

Aha. Could you perchance point Ken at the "structs" RFE for me? I think he'd like it.

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #8 - Posted 2003-04-15 18:44:04 »

Quote
Yes,

I know Ken pretty well.  Hes been an advocate for performance feaatures in the VM (he really is the father of Native Byte Buffers) as ewll as having been a long standing advocate for Sun getting behind OGL.


He doesn't happen to be the same guy I read about ages ago, that pushed hard for the 8 basic datatypes to be included in the JLS, rather than make Java a "purely" OO-language (i.e. only Object's allowed).

Whoever that person is, I've spent most of the last 8 years simultaneously cursing and worshipping them. Cursing for some of the hacks that Java *still* has to try and accomodate having basic datatypes in an Object world (although in most cases I believe they were less of an inevitability, and more a reflection that not everyone was enamoured of the BDT's - and perhaps rather hoped they'd go away?), and praising for their very existence (life would be hard if you couldn't have new int[ 10000 ][ 10000 ]).

Uh, yeah, and the [ ] type is also highly appreciated. If everything had to be a Collection... Argghhhh!

malloc will be first against the wall when the revolution comes...
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (32 views)
2014-12-15 09:26:44

Mr.CodeIt (23 views)
2014-12-14 19:50:38

BurntPizza (50 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (45 views)
2014-12-05 12:39:02

SHC (59 views)
2014-12-03 16:27:13

CopyableCougar4 (58 views)
2014-11-29 21:32:03

toopeicgaming1999 (123 views)
2014-11-26 15:22:04

toopeicgaming1999 (114 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!