VRML has more functionality and a larger
group of animators, artists, and programmers
and VRML can be animated with
- Java3d using the Sun VRML Loaders or the newer ones
- 'pure' Java engines including Shout3d.com & Blaxxun3d
- your own engine ( I've written a simle one )
The artwork includes Human models with
animations for running, talking ( with sound )
animations to teach deaf children and their
friends and family Finger Spellling & ASL.
VRML & Java has been used for: JavaGaming
Games with Java & VRML: Darts, Tank Battle & more
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http://www.frontiernet.net/~imaging/java_games.html |
http://www.frontiernet.net/~imaging/games_with_java3d.html |
http://www.frontiernet.net/~imaging/avatar_builder.html I tried your tutorial & ran the programs
and wrote to you previously in reply to
your post in the Java3d-interest list:
It's a perfectly fine tutorial for getting started
but for larger projects it' probably better to
start with pre-existing larger, more functional
code bases such as Sun's VRML Loaders and
the large colloection of VRML artwork readily
available.
Avoid re-inventing the wheel,
learn from others, stand on the shoulders
of giants: you can see further, avoid
the mistakes of others, and have more fun.
-- Paul