Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (541)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 [3]
  ignore  |  Print  
  MegaCorps Online - Java FPS with realti  (Read 10561 times)
0 Members and 1 Guest are viewing this topic.
Offline Evil-Devil

Senior Devvie


Medals: 2


Fir Tree Master


« Reply #60 - Posted 2005-04-08 14:03:50 »

Quote

If anyone is intressted in developing a map for MCO just let me know and I'll guide you through the process.


Hm, *.obj. Ok, sounds interresting. Is the map one whole obj file, or how is this accomplished?

@cyberyoyo: you were a UScript coder? Cool. For which mods did ya work for? Any famous ones? *G*
Offline Tomas

Junior Devvie




Agency9


« Reply #61 - Posted 2005-04-09 06:07:35 »

First you create a .obj defining a portal system. Where the polygons make up the actual portals. A portal is a link between sections. Which section they point to is dependent upon which group the polygons belong to. The sections themselves are created in separate .obj files. The process is pretty straight forward. When loading the map everything is partitioned and optimized at runtime.

Cheers
// Tomas

CTO Agency9
Offline Mr_Light

Senior Devvie


Medals: 1


shiny.


« Reply #62 - Posted 2005-04-13 12:01:19 »

issues:
-fullscreen shows little over 1/4 in my screen (can see the crosshair in the right bottom.)

sugjestions:
- ESC -> closes everything aaaaah change it to unfocus the window or something else a little less drastic.
// was prob. hittign it too rapidly, it first saids press P to play and unlocks the mouse, I'd sugjest  a confirmation box after then.
- alter the stickness at eges (probebly to smoothen things out with stairs) is annoying wenn jumping on other objects (the boxes in parti.) makes climing quite difficuld.

never below 14-20 fps in a window is alright(I'm guessing it's a lot higher fullscreen)

1.16 ghz p3
gf4mx

didn't have any glitces

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cyberyoyo

Junior Devvie




Java games funk


« Reply #63 - Posted 2005-04-15 03:53:46 »

Quote



@cyberyoyo: you were a UScript coder? Cool. For which mods did ya work for? Any famous ones? *G*

Not famous ones: I worked with the teams of FEBA ( a cool but not quite famous mod) and GODZ. Then my first (solo) project:unreal adventure, not quite finished because I realized it was way too much work for peanuts.

Offline Evil-Devil

Senior Devvie


Medals: 2


Fir Tree Master


« Reply #64 - Posted 2005-04-18 13:45:01 »

I know the GODZ mod, its a nice mod, but not the gameplay i like much.
Pages: 1 2 [3]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Mr.CodeIt (24 views)
2014-12-23 03:34:11

rwatson462 (55 views)
2014-12-15 09:26:44

Mr.CodeIt (45 views)
2014-12-14 19:50:38

BurntPizza (86 views)
2014-12-09 22:41:13

BurntPizza (110 views)
2014-12-08 04:46:31

JscottyBieshaar (81 views)
2014-12-05 12:39:02

SHC (91 views)
2014-12-03 16:27:13

CopyableCougar4 (98 views)
2014-11-29 21:32:03

toopeicgaming1999 (157 views)
2014-11-26 15:22:04

toopeicgaming1999 (154 views)
2014-11-26 15:20:36
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!