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  MegaCorps Online - Java FPS with realti  (Read 10333 times)
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Offline khashayar

Senior Newbie




www.agency9.se


« Posted 2004-06-23 07:35:45 »

Hi everybody

We've just released the first beta of our tactical multiplayer online FPS. It features some cool effects like real-time shadows, dynamic lighting, bump maps and other state-of-the-art stuff that we can hopefully see more of in the future...

Feel free to download, try and get back to us with comments and suggestions.


http://www.megacorpsonline.com

Khashayar

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-06-23 08:37:13 »

Embarrassed

First glance here at work .... doesn't run at all on NT4, unable so start on XP (menu issues somehow).

But we don't have GF3 cards here of course.

Will try again at home .... ah shit ... GF2 there only! No way to run on a GF2?


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #2 - Posted 2004-06-23 09:35:23 »

Where's the requirements?

And how come no webstart? Cool

malloc will be first against the wall when the revolution comes...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline khashayar

Senior Newbie




www.agency9.se


« Reply #3 - Posted 2004-06-23 09:59:08 »

I've tried it at home on my GF2 and it works... kind of... Actually it should not start becouse of "CG Error", but when I tried it I could run around with strange looking white/bright shadows... Tried it on GF3 with almost the same result but then the shadows went completly black... In both cases it sholud give CG Error. I'm guessing maybe some drivers allow you to run anyway.

Strange that it didn't work on NT4 and XP. It's been tested on XP and 2K. I even tested it on a fresh XP installation with Java just to make sure that it would work. Maybe there is some issues with differing versions of OpenAL32.dll in the system32 directory.

You can find the requirements and some troubleshooting in the manual (pdf document).

This is a very early beta (more of a tech-demo)... next beta (comming after the summer I would guess) will have fixed the bugs in the menus and also have Java Webstart Smiley

Thanks for your input. Keep it comming  Smiley

Offline tom
« Reply #4 - Posted 2004-06-23 10:22:35 »

Lots of z-fighting and rendering artifacts on my radeon 9500 pro.

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #5 - Posted 2004-06-23 10:27:34 »

The reason for 'no NT4' is quite obvious. No DX8!

For the XP problems *here* I really suspect the graphics card is the reason. Some Intel thing ... but typical for 'business' machines.

Even FlyingGuns with its very decent hardware requirements doesn't run too quick here (~20FPS).

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #6 - Posted 2004-06-23 12:14:52 »

Looks very promising!

Sound version did not work, and did not find any different OpenAL32.dll...

I also saw a lot of gfx artefacts, and some strange things that looked like z-buffer problems and something that looked like black reflections(?) in the walls. Mostly in large rooms.

Running on an IBM laptop with Radeon 7500.

Will try it on my up to spec machine at home later.

Just fix those problems and add bots and physics a la Half Life2 and you have a winner  Cheesy

Keep up the good work!

Offline Flynn

Senior Newbie




Mutant VM Alert!


« Reply #7 - Posted 2004-06-23 13:54:20 »

Cheesy Impressive: Same problems here concerning Z fighting and Texture anomalies this might help

Spec:
Athlon XP 2400+  
1.5 GB
XP sp1
Radeon 9200

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[A9PortalNode]-> Starting in: greenroom
Building VBO
LOADING VERTEX SHADER: data/skugg_vertex.cg
A9GLCGVertexShader()::init()::PROFILE_VP20
CG ERROR : The profile is not supported.
Reseting 13.0972
Reseting 13.1616
8: Undefined index: online
File: /home/jgo/public_html/Themes/default/Display.template.php (main sub template - eval?)
Line: 151