Maybe move this to the 'Your games here' forum, since you're getting lots of feedback on hardware issues.

I ran it on my 1.3ghz laptop/512/ATI mobility U1 graphics. The first time, I got a white screen after starting the server.
I reran it after closing some apps down, I think I had an out of memory issue.
This time I got graphics, 0fps, and 100% cpu. After a bit, cpu dropped to normal but nothing happened. Below is a clip from the JWS log -
A9MC2Game]-> ### SpawnPoint: tower index:3 P:{-4.0,6.8,-4.0}
ShadowNode()::Update()
ShadowNode()::Update()
[A9PortalNode]-> Starting in: tower
net.java.games.jogl.GLException: java.lang.reflect.InvocationTargetException
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:205)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:75)
at com.agency9.megacorps.game.A9MC2Game.run(DashOB8605)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:203)
... 3 more
Caused by: net.java.games.jogl.GLException: Method "glGenBuffersARB" not available
at net.java.games.jogl.impl.windows.WindowsGLImpl.glGenBuffersARB(WindowsGLImpl.java:8199)
at com.agency9.render.peer.jogl.A9IndexGeometryBufferPeerImpl.buildVertexBuffer(DashOB8605)
at com.agency9.render.peer.jogl.A9IndexGeometryBufferPeerImpl.enable(DashOB8605)
at com.agency9.render.geometry.A9StaticIndexTriangleGeometryBuffer.render(DashOB8605)
at com.agency9.render.geometry.A9GeometryNode.render(DashOB8605)
at com.agency9.render.A9Node.render(DashOB8605)
at com.agency9.render.A9Node.render(DashOB8605)
at com.agency9.render.light.A9LightNode.render(DashOB8605)
at com.agency9.render.A9Node.render(DashOB8605)
at com.agency9.agentfx.portal.A9PortalNode.render(DashOB8605)
at com.agency9.render.A9Node.render(DashOB8605)
at com.agency9.render.transform.A9TransformNode.render(DashOB8605)
at com.agency9.agentfx.camera.A9Camera.render(DashOB8605)
at com.agency9.render.A9Node.render(DashOB8605)
at com.agency9.render.shader.A9ShaderNode.render(DashOB8605)
at com.agency9.render.A9Node.render(DashOB8605)
at com.agency9.render.buffer.A9BufferNode.render(DashOB8605)
at com.agency9.megacorps.game.A9MC2Game.INGAME(DashOB8605)
at com.agency9.megacorps.game.A9MC2Game.display(DashOB8605)
at com.agency9.render.A9RenderFactory$A9GLRenderEventManager.display(DashOB8605)
at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.java:74)
at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:221)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:290)
at net.java.games.jogl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:238)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Please don't say my video card is too junky. Its a laptop and I can't upgrade.

HTH,
Dr. A>
PS - If it is my card, it would be nice if you had a simple test button that showed whatever openGL features were needed and tried to make an openGL view using said feature. You could check for exceptions and know the mode was available.