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  Xith3D with Eclipse  (Read 1787 times)
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Offline Ahmed_Al-Hmouz

Innocent Bystander

Java games rock!

« Posted 2005-05-13 07:05:09 »

Hi every one,
can I use xith3D with eclipse if yes how an what is the steps
Offline Niwak
« Reply #1 - Posted 2005-05-16 04:49:03 »

I don't know what you mean by using Xith3D with Eclipse ;

If it is develop a program that uses Xith3D using Eclipse as the IDE, there is no problem. I think lots of us are doing so. You just have to create a Java project, then add the xith3d.jar, vecmath.jar to the build path. Then add the required renderer jar and dll (JOGL and/or LWJGL) to the build path and project directory. That's all.

If it is develop Xith3D using Eclipse environment. It works really well too ; the easiest way is to use the CVS capabilities of Eclipse to checkout the Xith3D CVS and then work on it.

If it is develop an Eclipse plugin or SWT application using Xith3D. It works too. You just have to use the SWT_AWT extension of SWT to host your rendering canvas. I think this is the easiest way.

Hope that it helps.


On a side-note, I made a simple SWT renderer using he SWT OpenGL plugin to get a better solution to the plugin problem and to have a complete single threaded system (like LWJGL) with a rich widget toolkit (like Swing).
The problem was that the SWT OpenGL plugin is far from complete and can not be compared to LWJGL or JOGL.
To get something satisfying, I think I will have to modify my first attempt in order to use SWT OpenGL plugin for context creation and LWJGL for OpenGL interface.
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