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  Javagamesfactory.org bugs...  (Read 1819 times)
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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Posted 2005-05-10 18:11:15 »


  • URL that's not working
  • what happens
  • what JVM version you're using
  • what OS you're using
  • what web-browser you're using


if it's a problem with starting webstart, also:

  • whether you flushed the webstart cache by removing the app to be sure it's not a caching problem
  • whether you manually downloaded the jnlp file and ran it from your hard-disk and got the same problem

malloc will be first against the wall when the revolution comes...
Offline MasterDirk

Senior Newbie




Somebody set up us the bomb...


« Reply #1 - Posted 2005-05-24 22:18:19 »

Tried to connect, and it kinda loaded, but on a reload it didn't want to. Think I may have killed it. Sorry.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #2 - Posted 2005-05-25 08:44:11 »

The one big outstanding bug I'm aware of is this one Angry - it's not your fault (although it may be something particular to your web browser) but something is triggering some subtle bug somewhere in the connection handler.

Or, to put it another way, I can run stress tests that hammer the server with upwrds of 100,000 connections and assorted requests and it's fine, but after anything from a couple of hours to a couple of days on the net some particular HTTP request appears to come through and hang the server.

Bearing in mind I recently added some self-restarting logic to prevent this, which works whenever I add some silly buy or the SQL server hands etc - but for some reason, it doesn't catch this scenario.

So, I'm gathering as many logs as possible and tyring to suss it out. The more info you could give about what URLS exactly you visited, your web browser, your OS, and what you did / clicked on / etc, the better - it may help me spot what's actually triggering the bug.

malloc will be first against the wall when the revolution comes...
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Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2005-06-06 07:54:21 »

Failing login gives a stack trace instead of a cute message.

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2005-06-06 08:16:46 »

Just uploaded takedown..

- Still getting that single jar appearing multiple times in the list bug
- JNLP has an additional resources section for JVM arguments, I'm not sure this will work?
- Native libs are never "any OS", might aswell remove that option from the combo
- System property setting - how do I set a custom system property?
- Everything seems really really really slow (is there something going on server wise?)
- Can we please have the server resize the images for us?

However, it does seem to be up - haven't managed to run it from here yet...

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #5 - Posted 2005-06-06 08:26:20 »

- Still getting that single jar appearing multiple times in the list bug

I never managed to see it before people stopped being able to reproduce it Sad, so I'll login as admin and try and administer your game, in the hope of seeing it now Smiley.

Quote
- JNLP has an additional resources section for JVM arguments, I'm not sure this will work?

I don't think any game has yet tried it, but it's been implemented to spec (although...maybe I've removed the JVM-arg box?)

Quote
- Native libs are never "any OS", might aswell remove that option from the combo

Well, I wasn't 100% sure Smiley, but easy enough to put back later if it turns out to be wrong

Quote
- System property setting - how do I set a custom system property?

If you mean the prefixed "always allowed" properties, let me know and I'll add a GUI option for them. I didn't want to confuse people too much, and very few poeple use custom properties

Quote
- Everything seems really really really slow (is there something going on server wise?)

It's in Sweden, I belive, but lightning fast from here (Brighton). Maybe your ISP may be having connectivity issues?

Quote
- Can we please have the server resize the images for us?

Now that it's post-processing every image anyway, I suppose it ought to be pretty trivial Smiley. Yes, added to todo list...

malloc will be first against the wall when the revolution comes...
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2005-06-06 09:55:48 »

Oh, and how do I upload my ugly mug as my photo?

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #7 - Posted 2005-06-06 11:57:39 »

Oh, and how do I upload my ugly mug as my photo?

LOL - that's something I'd hoped to add last weekend, but ended up spending all my time trying to workaround the NIO bug (the one where NIO removes pairs of FF / 255 from the stream).

I'll have a go later this week, as soon as I have access to the source code again (I just need to subclass something, add some size checks etc, and specify the DB table entry - but it does mean I need to compile a class, so can't do it right now).

Any requests on image size? Otherwise I'll simply pick a size that fits in the small space on the games pages

PS sorry if last message was quite abrupt - I was rushing for a train (which I ended up missing by 1 minute Sad ).

malloc will be first against the wall when the revolution comes...
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