Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (515)
Games in Android Showcase (122)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Image security question  (Read 1188 times)
0 Members and 1 Guest are viewing this topic.
Offline ameano

Senior Newbie




abstract void


« Posted 2005-05-09 13:47:27 »

Hi

Assuming I can copy some1s jar to my computer (is this possible for installed applications?)... and open it then I could easily manipulate the images, including the logo, etc, repackage and brand it as my own j2me game.

Is this actually possible... or are their ways to prevent this, or do you guys all crypt your image data in a totally different format?

Thanks

Ameano
rules are there to be broken... same goes for the rules of programming classes in j2me
Offline Abuse

JGO Knight


Medals: 13


falling into the abyss of reality


« Reply #1 - Posted 2005-05-09 16:18:40 »

Not worth the hassel.

Portability, readability and maintainability are all negatively effected, for no gain what-so-ever.

The only reason for using a custom format is where it has a positive performance benefit.

Any form of packing and obfuscation of assets is incredibly easy to reverse engineer, given the decompiled midlet sourcecode.

As with any digital media, the only cost effective protection for intellectual property is the law.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline shmoove

Junior Duke




Doh!


« Reply #2 - Posted 2005-05-10 05:48:10 »

The best reason to mangle with your graphics is in order to find ways to save jar space.

shmoove
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (31 views)
2014-10-27 03:28:38

TehJavaDev (26 views)
2014-10-27 03:27:51

DarkCart (40 views)
2014-10-26 19:37:11

Luminem (21 views)
2014-10-26 10:17:50

Luminem (25 views)
2014-10-26 10:14:04

theagentd (31 views)
2014-10-25 15:46:29

Longarmx (61 views)
2014-10-17 03:59:02

Norakomi (57 views)
2014-10-16 15:22:06

Norakomi (46 views)
2014-10-16 15:20:20

lcass (43 views)
2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!