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  Picking  (Read 741 times)
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Offline MickeyB

Senior Member




my game will work, my game will work!


« Posted 2005-05-05 15:58:22 »

I have some picking code done by setting rendermode to select.  It works in that my hit count = 1 (instead of 0) when I click on a 3d object.  What doesnt work is...

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String chooseNum = "";
if(hits > 0) {                                               // If There Were More Than 0 Hits
int choose = buffer[3];                                 // Make Our Selection The First Object
int depth = buffer[1];                                  // Store How Far Away It Is

for (int i = 1; i < hits; i++) {                // Loop Through All The Detected Hits
   // If This Object Is Closer To Us Than The One We Have Selected
   if (buffer[i * 4 + 1] < (int)depth) {
      choose = buffer[i * 4 + 3];                      // Select The Closer Object
     depth = buffer[i * 4 + 1];                       // Store How Far Away It Is
   }
}
            chooseNum = "#" + choose;
            //testMessage = "[HIT] choose: " + choose;

}


choose in the above code is always 0 regardles of how many items are on the screen.  Any thoughts?

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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