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  why does collide2 take ints?  (Read 909 times)
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Offline ewills

Junior Member

Java skeletal animation systems rock!

« Posted 2005-05-04 23:35:32 »

Just wondering: why does collide2(int o1, int o2) use ints instead of longs?  Geom.getId().getSwigCPtr() returns a long, so an explicit cast is needed (which worries me because we are chopping the high-order bits off of the pointer).  Is this a problem?
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