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  EXT-Frameb.: Something which is worth voting for!  (Read 601 times)
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Offline Garage_Joe

Senior Newbie




Java games rock!


« Posted 2005-05-04 08:04:35 »

Hi there!

Sun already put support for framebuffer-objects as a RFE in their bug-database and since nvidia will provide support for EXT_Framebuffer even in their next drivers it would be great to see Framebuffer-backed VIs already in mustang, not in dolphin...

Go for a vote:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6255507

lg Joe
Offline Garage_Joe

Senior Newbie




Java games rock!


« Reply #1 - Posted 2005-05-04 18:28:15 »

30 people have read this post - nobody voted, not even an added comment.
Whats going on with the java gaming community :-(
Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #2 - Posted 2005-05-04 19:02:33 »

I don't think many people use Java2D for serious high-performance games.

Cas Smiley

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Offline Garage_Joe

Senior Newbie




Java games rock!


« Reply #3 - Posted 2005-05-04 20:15:26 »

Well, to be perfectly honest its also not the game-performance advantage that drives me so enthusiastic about this feature.
Basically I want to see big swing apps like JBuilder or Netbeans even more fly on Linux but with the nice effect that my Java2D games also perform better...

I was a bit sad when I saw how the OGL pipeline performed in 1.5, STR made it much better but there are areas where X11 is still the clear winner withought any technical reason (since x11 has context-switch+protocoll overhead).

However one bug ist still open and is even worse with STR: Every java-application causes 1500 context-switches/s, and since the java2d-team sis not know how to fix it they marked it as "not a bug" and closed it.
If it can't be solved why does my system with a lot of native GUI apps can have only 500CS/s, whereas 5 running java apps cause 6-7000 (!!) context switches. This also really affects scheduler/system performance!
However, nothing is perfect :-(

lg John
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