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  ODEjava and Java3D  (Read 1004 times)
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Offline shawnkendall

Senior Member





« Posted 2005-05-03 11:06:41 »

Hi all,
I am looking for posts (and a centralized page) regarding people using ODEjava AND Java3D.  I did some searches but even in the search returns there is allot of mix.

I am starting this thread for:

1) Posting links to other threads in the gaming forums related to both ODEjava and Java3D

2) A place for people using the two together to post common ideas, code, examples, help, etc. in an effort to get some general utilities together.

If there is a forum or site already doing this please let me know and I can get this yanked ASAP.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #1 - Posted 2005-05-03 13:06:40 »

I haven't any links about that, but I'd say the xith3d examples all would do fine, cause xith3d is not very different to Java3D - Heck most classes are also called the same!
AND It shouldn't matter very much cause ODEJava is pretty independent to xith3d, or other 3D renderers, I think.

:: JOODE :: Xith3d :: OdeJava ::
Offline shawnkendall

Senior Member





« Reply #2 - Posted 2005-05-03 16:39:47 »

I know ODE(ODEjava is independant of any rendering system, we used it will JOGL in our demos at GDC 2004.
What I am hoping to do is gather as much resources to help reduce the reimplementations or utils, etc.

Perhaps the Xith work is together enough for that.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2005-05-05 21:29:09 »

Hi Shawn,

Firstly some links.  The Java3D announcement is here:
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=physics;action=display;num=1094475383

The binding was developed by a engineer from Sun but currently doesn't have a maintainer.  I have not used it myself so I can't tell you much about it.

I wrote some info in response to a question about how the bindings work (a long time ago, and prior to that binding being posted) here:  http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=physics;action=display;num=1080816410;start=1#1

The harder task is the converter to take Odejava objects and represent them automatically in the 3D engine.  Even this task is not that hard really if there is a good primitives library already, I do not know whether the java3D binding implemented this or not.  The current code for Xith3D should be cleaned up mightily now to use the new org.xith3d.geometry package.  IIRC that source file is a bit of a mess as it has been re-implemented a few times.  Tell me if you need to work on this and I will endeavour to clean it up first.

Do you want to be the official maintainer for the Java3D binding?  If you have the time for it this would be good.  All you would need to do would be to keep it up to date with any relevant changes.  The first task is putting it in CVS.  Maybe you could provide some Odejava/Java3d demos as well if you are really keen.

Will.

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