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 angle in degree  from two mouseClick point  (Read 2521 times) 0 Members and 1 Guest are viewing this topic.
lbrinon

Junior Newbie

Java games rock!

 « Posted 2002-10-31 07:44:19 »

hello ,

I search how to obtain degree information from two location of point in my applet for ordinal direction for sprite .

I trie :

public class Angle {

int pointOneX = 100;        // ->
int pointOneY = 100;        // v

int pointTwoX = 90;        // ->
int pointTwoY = 58;        // v

double distanceX = 0;
double distanceY = 0;
double distance = 0;

public Angle() {

calculDistance();
calculAngle();
}

private void calculDistance() {

distanceX = pointTwoX - pointOneX;
distanceY = pointTwoY - pointOneY;

distance = Math.sqrt(distanceX * distanceX + distanceY * distanceY);

}

private void calculAngle() {

double startAngle = (int)Math.toDegrees(Math.asin(distanceY / distance));

System.out.println(" startAngle : " + startAngle);

}

public static void main(String[] args) {

new Angle();
}

}

but the result is not very helpfull.

have you a solution ? thank you very much

Captain-Goatse

Junior Devvie

I suck at teh 2D. XBOX IS BIG LOL!111

 « Reply #1 - Posted 2002-10-31 08:12:11 »

Ok, since I have spent endless hours on this, i know this by my heart.

atan2(deltay/dealtax)

(my example)
so you have the static position lets say the position of your character and then you take the mouseX cordinate - positionY and then divide it by mouseY-positionY and now you gots the polar angle information.

It works the same way with anything. Just remember atan2(change in x/ change in y)

I suggest using atan2 since atan1 is not good for this situation. It will "flip" on the negative axis.
lbrinon

Junior Newbie

Java games rock!

 « Reply #2 - Posted 2002-10-31 08:59:41 »

ok and i trie this :

i don' t compile with atan2:

int rotateAngle=(int)java.lang.Math.round(java.lang.Math.atan2(((double)(pointTwoX - pointOneY)) / ((double)(pointTwoY - pointOneY))));

because atan2 take two double in parameter .

with atan compile but the result is not my solution :

int rotateAngle=(int)java.lang.Math.round(java.lang.Math.atan(((double)(pointTwoX - pointOneY)) / ((double)(pointTwoY - pointOneY)))*180/java.lang.Math.PI);

you have the same example with atan2 ?
thank you very much
lbrinon

Junior Newbie

Java games rock!

 « Reply #3 - Posted 2002-10-31 10:03:29 »

Ok sorry now i have my degree with your solution :

int rotateAngle=(int)java.lang.Math.round(java.lang.Math.atan2(((pointTwoX - pointOneY)) , ((pointTwoY - pointOneY)))*360/java.lang.Math.PI);

now i can test the angle for choose good animationStrip for my sprite !

my code is good or have you a more speed solution ?

Thank you captain.
Captain-Goatse

Junior Devvie

I suck at teh 2D. XBOX IS BIG LOL!111

 « Reply #4 - Posted 2002-10-31 10:41:41 »

Its quite fast. I don't think you can optimize the math itself, the things that matter are *where* you use it and *how*. I haven't really optimized it, but I think speed wise you should be quite okay even with that.
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