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  ECommerce  (Read 2816 times)
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Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2005-04-27 16:17:26 »

Has anyone any suggestions about setting up e-commerce for purchasing games online. I want to give the user access to a particular jar file if and only if they've payed to get it. Maybe it mail it to them?

Any software suggestions? Or should I hand roll a php/paypal solution?

Cheers,

Kev

Online princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-04-28 15:10:58 »

Use a regservice like SWREG or Plimus which take care of that stuff for you.

Cas Smiley

Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2005-04-28 16:15:28 »

They both seem to be pay up front things. Pay pal *seems* to let me sign up and they take a bit from each sale (unless of course I missed something).

Kev

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Offline TheAnalogKid

JGO Coder


Projects: 3



« Reply #3 - Posted 2005-04-28 16:45:01 »

OK, assuming that your eCommerce service is up and running as expected, how will you ensure a good visibility of your website? Good back-end is important but if your marketing is not strong enough then is it worth selling your games on your own? Just a question...

Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2005-04-28 17:15:43 »

Its a great question - that I was going to tackle once I had something in place.

I'm already in the process of trying to contact distributors and mobile operators to try and get them to distribute my games for me.

However, I guess its a matter of asking lots of people, writing lots of news entries, posting on as many sites and reference. Short of paying for TV time I'm not sure what to do Smiley

Best bet with my stuff I think is to try and get a ball rolling on competition scores. Who's got the best score at Snakis? Demo players can score, but full game owners can score much higher.

Just trying to keep it positive atm!

Kev

Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2005-04-28 17:38:14 »

Its a great question - that I was going to tackle once I had something in place.

I'm already in the process of trying to contact distributors and mobile operators to try and get them to distribute my games for me.

However, I guess its a matter of asking lots of people, writing lots of news entries, posting on as many sites and reference. Short of paying for TV time I'm not sure what to do Smiley

Best bet with my stuff I think is to try and get a ball rolling on competition scores. Who's got the best score at Snakis? Demo players can score, but full game owners can score much higher.

Just trying to keep it positive atm!

Kev

Offline sillysoft

Junior Member


Projects: 1


Waaaaaaaaaaaah!


« Reply #6 - Posted 2005-06-04 19:40:02 »

You don't have to pay anything upfront with Plimus. They just take a % out of each sale. Look into it, it will simplify things a lot for you.

Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2005-06-05 01:12:18 »

They're looking very cool! I'll let you know how it goes.

Cheers!

Kev

Offline Per_T

Senior Newbie





« Reply #8 - Posted 2005-06-05 15:03:13 »

I too did some research on this a while ago, and found these interesting threads, with links to comparison charts and stuff:
http://forums.indiegamer.com/showthread.php?t=1928
http://forums.indiegamer.com/showthread.php?t=2447
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