Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Geom collision  (Read 799 times)
0 Members and 1 Guest are viewing this topic.
Offline Levent Bayindir

Senior Newbie




Java games rock!


« Posted 2005-04-26 20:07:00 »

Hello,

I want to create an application which tests the collision of geoms (not bodies). When i run the following program, i get contact counts as zero. Do you have any idea about what the problem is?

(In fact i want to test collision of trimeshes but this simple example just test collision of a sphere and a box)

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
public class TestBoxSphereGeomCollision {

   World world;
   HashSpace space;
   JavaCollision collision;
   Contact contact;

   GeomBox box;
   GeomSphere sphere;

   public TestBoxSphereGeomCollision() {
       
        Odejava.getInstance();
        initWorld();
        initObjects();
       
        for (int i=0; i<100; i++) {
            step();
        }
       
        cleanup();
   }

    private void initWorld() {    
        world = new World();
        world.setGravity(0f, 0f, 0f);
        world.setStepInteractions(10);
        world.setStepSize(0.05f);
       
        collision = new JavaCollision(world);

        contact =
                new Contact(
                collision.getContactIntBuffer(),
                collision.getContactFloatBuffer());
       
        space = new HashSpace();
       
        collision.setSurfaceMode(0);
        collision.setSurfaceMu(Float.MAX_VALUE);
    }

    private void initObjects() {

        box = new GeomBox("box1", 15, 15, 15);
        box.setPosition(0f , 0f, 0f);        
       
        space.addGeom(box);
       
        sphere = new GeomSphere("sphere1",  20);
        sphere.setPosition(0f , 0f, 1f);        
        space.addGeom(sphere);
    }

    public void step() {
   
        //collision.collide(space);
       collision.collide2(box.getNativeAddr(), sphere.getNativeAddr());
       // Note that i tried both versions of colliding written above

        iterateContacts();
        collision.applyContacts();
       
        world.stepFast();
    }    

    private void iterateContacts() {
       
        System.out.println("ContactCount: "+collision.getContactCount());

    }

    public void cleanup() {
        space.delete();
        collision.delete();
        world.delete();
        Ode.dCloseODE();
    }
}
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2005-05-01 01:47:49 »

IIRC, it's possible that static geom collision has been disabled in the code.  For some environments this is desired.  If this is the case, we should make it a flag.

Will.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #2 - Posted 2005-05-01 02:39:15 »

Hmm, didn't you answer your own question in this thread?

I thought I remembered reading something about it Smiley

Will.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline levent.bayindir

Junior Newbie




Java games rock!


« Reply #3 - Posted 2005-05-03 20:38:25 »

Yes. You are right.

In fact i was going to post the url here before, but i could not login to the forum Sad So, i creted another account now.

Thanks.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (117 views)
2013-05-17 21:29:12

alaslipknot (124 views)
2013-05-16 21:24:48

gouessej (153 views)
2013-05-16 00:53:38

gouessej (146 views)
2013-05-16 00:17:58

theagentd (160 views)
2013-05-15 15:01:13

theagentd (145 views)
2013-05-15 15:00:54

StreetDoggy (189 views)
2013-05-14 15:56:26

kutucuk (213 views)
2013-05-12 17:10:36

kutucuk (212 views)
2013-05-12 15:36:09

UnluckyDevil (216 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.168 seconds with 20 queries.