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  Timers  (Read 1257 times)
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Offline NovaC

Junior Newbie




Java games rock!


« Posted 2005-04-21 02:24:46 »

I've done a few searches on forums and the like and can't really find any useful information, so I apologize if this is a simple question:

I'm trying to implement a timer and from what I can tell, the timer just simply tracks the time in millis since being activated. Simple enough, except when I try to implement it, I get a crash saying I haven't created the keyboard. If I comment out my Keyboard stuff, it tells me that I have a null pointer exception in my glClear(...) call. Thing is, remove the timer and everything works fine. Is there some special thing I have to do to use a timer?
Offline NovaC

Junior Newbie




Java games rock!


« Reply #1 - Posted 2005-04-21 02:42:57 »

You know what? Nevermind. Tongue I'm just dumb - forgot to move my Display.destroy() method after adding the timer so that it was now IN my loop instead of after it ><
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