Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3d shader tools  (Read 1513 times)
0 Members and 1 Guest are viewing this topic.
Offline aNt

Senior Member




AFK


« Posted 2005-04-20 11:55:28 »

anyone have a sum up of what 3d shader tools are
out there for opengl? pros and cons? would be nice
to no what tools people had look at and the thoughts?

(if this is just a java ide discussion- sorry where do i
post this qustion?)..
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #1 - Posted 2005-04-20 12:29:19 »

Tools to do what? If you mean writing vertex/fragment shaders than that depends on whether you're using GLSL or Cg, both of which have some nice apps.

Cg has a rather nice shader IDE that means you don't need a whole supporting app to see the results - it might be a good place to start prototyping different effects before writing the proper versions.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline aNt

Senior Member




AFK


« Reply #2 - Posted 2005-04-21 07:25:11 »

yes sorry vertex/fragment shaders.

it looks to me that at the end of the day the shader
needs to be a ARB shader for crossplatform compatibility,
am i wrong there? also dont i need an nVidia card to
use the Cg tools?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline lightbringer

Senior Newbie




Lone Wolf


« Reply #3 - Posted 2005-05-02 14:10:12 »

I prefer RenderMonkey, mainly because it doesn't crash my pc, but there is also Shader Designer (which crashes horribly every ten minutes on my ATI card, no idea why), among others. Both are free. RenderMonkey does GLSL and HLSL, Shader Designer only GLSL. I'm not sure if either of them copes with assembly shaders, but if you're still writing those, then notepad will suffice, right? ^_^

http://www.ati.com/developer/rendermonkey/
http://www.typhoonlabs.com/

this document lists some of the alternatives:
http://www.gpgpu.org/vis2004/I.strzodka.DeveloperTools.pdf

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (24 views)
2014-07-24 01:59:36

Riven (24 views)
2014-07-23 21:16:32

Riven (18 views)
2014-07-23 21:07:15

Riven (21 views)
2014-07-23 20:56:16

ctomni231 (50 views)
2014-07-18 06:55:21

Zero Volt (45 views)
2014-07-17 23:47:54

danieldean (36 views)
2014-07-17 23:41:23

MustardPeter (39 views)
2014-07-16 23:30:00

Cero (56 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!