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  Xith3d newbie...(textures related)  (Read 955 times)
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Offline dexor

Junior Newbie

Java games rock!

« Posted 2005-04-18 02:21:52 »

Hi all, this is my very first post  Cheesy
I'm just a newbie, and I need some advice Grin

Well, I'm making a tennis game, by now, I only got the 'court':
a rectangle with a grass texture, and the court lines 'painted' over it.

The problem is that the court lines (actually, they're only a LineArray) doesn't change its width when the 'camera' gets closer or farer (using Transform3D.lookAt(...)) ...and that  is not very esthetic i think Tongue

So I don't know if i should make an image of the court lines and then put it over the grass texture, or maybe something else...
(by the way, I've read the tutorial about textures, I have no problem with that Tongue)

thanks in advance
Offline Amos Wenger

Senior Devvie

Everything's possible, but not everything's fun...

« Reply #1 - Posted 2005-04-18 10:33:40 »

You say the court lines are painted on it : it's part of the texture, or is it a LineArray ?

If it's a LineArray, it's normal. Lines are supposed to be infinitely thin. And if your lines are on the texture, well it's supposed to grow as your approaching it.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline dexor

Junior Newbie

Java games rock!

« Reply #2 - Posted 2005-04-18 21:37:46 »

yep, the court lines are not part of the texture.

So, if I want lines changing its width as the camera moves, I need to put them as a texture, rigth?
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Offline arne

Senior Devvie

money is the worst drug- we should not let it rule

« Reply #3 - Posted 2005-04-19 12:01:59 »

yup - that would probably be the easiest way, but you could also create new Geometry for that (e.g. a QuadArray or a TriangleArray) This would be closest to your line-making-way.


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