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  LWJGL, java2D, JOGL?  (Read 1003 times)
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Offline snufer

Senior Newbie





« Posted 2005-04-14 20:10:48 »

I currently developing an isometric tile-based game engine using java2d...

So my question Is it better to port it to OpenGL using
LWJGL libs (OpenAL, FMOD etc..)
Is it worth it? I mean is it faster then Java2d besides
the platform scalability?

By the way: I am having a Radeon9000 Graphic Card with 64Mbyte VRAM and a 1.8GHz Processor...

P.S The current engine I am working on looks like that:
http://www.nullpointer.ch/pimg/index.php?showcat=1

snufer
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #1 - Posted 2005-04-15 03:59:23 »

Please don't crosspost.

弾幕 ☆ @mahonnaiseblog
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