Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (687)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Geometry only scene graph code  (Read 1281 times)
0 Members and 1 Guest are viewing this topic.
Offline zparticle

Senior Devvie

Thick As A Brick

« Posted 2003-04-16 11:49:42 »

I was hoping that one of the Java3D users here could supply me with a bit of code that puts together a fairly complex scene graph that does not contain Behavior or Sound objects. I need it to test my LWJGL scene graph compatability with Java3D's scene graph.

Something with a good number of objects that use a combination of the following Appearance attributes:


Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2003-04-16 16:22:11 »

Maybe you'd like to have our terrain code? It's pretty straightforward, uses 2 textures and light. The appearence setup is fairly simple though and noch much of the things desired are actually.

But it is a real performance eater so you could use it as a benchmark....

But you could use anything from as well.....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline zparticle

Senior Devvie

Thick As A Brick

« Reply #2 - Posted 2003-04-16 17:34:54 »

I'd love it can you mail it to me at scott_shaver2000 @


Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jacko

Junior Devvie

« Reply #3 - Posted 2003-04-16 20:53:46 »

How about posting to shared code? Love to see how someone else is doing a terrain system....
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #4 - Posted 2003-04-17 08:48:56 »

Wouldn't work - it is always embedded into some other code - too much to post to a forum. And, it still isn't public code. And, it's really very simple....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (72 views)
2015-11-07 13:29:08

Rems19 (81 views)
2015-10-31 01:36:56

Rems19 (77 views)
2015-10-31 01:32:37

williamwoles (107 views)
2015-10-23 10:42:59

williamwoles (93 views)
2015-10-23 10:42:45

Jervac_ (110 views)
2015-10-18 23:29:12

DarkCart (135 views)
2015-10-16 00:58:11

KaiHH (117 views)
2015-10-11 14:10:14

KaiHH (156 views)
2015-10-11 13:26:18

BurntPizza (172 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!