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  Geometry only scene graph code  (Read 1010 times)
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Offline zparticle

Senior Duke




Thick As A Brick


« Posted 2003-04-16 11:49:42 »

I was hoping that one of the Java3D users here could supply me with a bit of code that puts together a fairly complex scene graph that does not contain Behavior or Sound objects. I need it to test my LWJGL scene graph compatability with Java3D's scene graph.

[edit]
Something with a good number of objects that use a combination of the following Appearance attributes:

Material
Texture
TextureAttributes
ColoringAttributes
TransparencyAttributes
RenderingAttributes
PolygonAttributes
LineAttributes
PointAttributes
TexCoordGeneration


Offline Herkules

Senior Duke




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-04-16 16:22:11 »

Maybe you'd like to have our terrain code? It's pretty straightforward, uses 2 textures and light. The appearence setup is fairly simple though and noch much of the things desired are actually.

But it is a real performance eater so you could use it as a benchmark....

But you could use anything from j3d.org as well.....


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline zparticle

Senior Duke




Thick As A Brick


« Reply #2 - Posted 2003-04-16 17:34:54 »

I'd love it can you mail it to me at scott_shaver2000 @ yahoo.com?

Thanks.

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Offline Jacko

Junior Duke





« Reply #3 - Posted 2003-04-16 20:53:46 »

How about posting to shared code? Love to see how someone else is doing a terrain system....
Offline Herkules

Senior Duke




Friendly fire isn't friendly!


« Reply #4 - Posted 2003-04-17 08:48:56 »

Wouldn't work - it is always embedded into some other code - too much to post to a forum. And, it still isn't public code. And, it's really very simple....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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