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  Unit testing for games  (Read 1632 times)
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Offline Orangy Tang

JGO Kernel


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Monkey for a head


« Posted 2005-04-08 14:00:48 »

Has anyone actually tried doing unit testing for any of the games they'd worked on? How did it go?

I'm interested in the idea (partially because I'll apparently get a more decoupled design as a side effect, partically because it sounds quite helpful) but don't really have any idea of where to start.

I noticed Eclipse has a neat introduction to using JUnit, but it assumes that you already know how to write a good unit test in the first place. Does anyone have any links or tips for starting to write unit tests in the first place?

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Offline kevglass

« JGO Spiffy Duke »


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« Reply #1 - Posted 2005-04-08 16:06:37 »

I tried for a few weeks writing JUnit tests (which I now use at work as a matter of course) for Mini Adventure. It didn't really work out to well and slowed me down initially.

I'm all for unit testing, and it does work especially well in engineered systems.. but when you're writing something in spare time it felt like a bit of overhead.

Kev

Offline CaptainJester

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Make it work; make it better.


« Reply #2 - Posted 2005-04-08 21:41:43 »

This article might interest you.

http://www.gamasutra.com/features/20050329/roken_01.shtml

You need to sign up for a free membership to read it.

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Offline monkeyget

Senior Newbie





« Reply #3 - Posted 2005-04-09 13:27:49 »

Interesting article. Thanks for the link kevglass  Smiley
Offline kevglass

« JGO Spiffy Duke »


Medals: 272
Projects: 25
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2005-04-09 15:17:26 »

kevglass - CaptainJester

Kev

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