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  fmod 4 java  (Read 4398 times)
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Offline aNt

Senior Devvie


« Posted 2005-04-08 09:19:58 »

very java style... from me and dean... we thought
we need a real hardcore propper java mumble sound

AND HERE IT IS! and its FREE do as u soddin like...

have a top one! keep the love!

fmod has its own licence by the way- the wrapper is
all yours- if u make it better then tell us so we can keep
the love!....
Offline Vorax

Senior Devvie

Projects: 1

System shutting down in 5..4..3...

« Reply #1 - Posted 2005-05-10 20:57:43 »

Can it play audio files from a .jar file?

Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #2 - Posted 2005-05-11 05:10:39 »

Free but its $100 for a commerical fmod license? Sad


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Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #3 - Posted 2005-05-11 07:56:01 »

> Free but its $100 for a commerical fmod license?

It's 100$ for a single title, which runs on one platform.

For win+mac+linux it's 300$*0.7=210$.

The same as a site license (=as many titles as you whish) is 210$*2.5=525$... if you ignore linux it's (100$+100$)*0.8*2.5=400$. That's 125$ less, but you would need to sell about 1000 copies before you get that money back from the 1% of linux costumers.

It would be nice if it would be only 100$ instead of 525$. (The way it is I just cannot afford it. Sad)

弾幕 ☆ @mahonnaiseblog
Offline Vorax

Senior Devvie

Projects: 1

System shutting down in 5..4..3...

« Reply #4 - Posted 2005-05-11 12:06:27 »

FMOD is expensive for indy developers, but damn it's nice Wink

Bloody fast api.

Offline aNt

Senior Devvie


« Reply #5 - Posted 2005-06-08 09:15:15 »

fmod jar: yes uses the IO Callbacks Smiley

cost: well you could always email Brett over at FMOD- he a very nice dude.
Offline Eliwood

Junior Devvie


« Reply #6 - Posted 2005-09-11 05:45:08 »

Looks good, but I’ve got a question. How does this compare to Jouvieje’s NativeFMOD? What are the differences in functionality, usability, size, etc.?

Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #7 - Posted 2005-09-11 06:16:49 »

Basically you have 3 FMOD implementations:
Jouvieje’s NativeFMOD: lgpl, c-style, generated code, medium lib
aNt's FMOD: bsd, OO, generated code, large lib
LWJGL FMOD: bsd, c-style, hand coded, small lib

One thing to notice tho, is that Jouvieje is working on a NativeFMODEx which may or may not be relevant for you.

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