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  Stupid question about exiting a game  (Read 814 times)
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Offline K.I.L.E.R

Senior Devvie




Java games rock!


« Posted 2005-04-05 10:14:25 »

Lets just clean up the fact that I don't use native code and if I did I would manually clean that up before I quit.

Now onto quiting a game in Java.

Using business apps, it isn't a problem to save your file, database or whatever and just quit using System.exit(0);.

Games however are massive programs eating up hundreds of MB of memory and cleaning out system resources like a pirhana on the end of your pants.

My question is, should I use "System.exit(0)" to exit my game or should I let my game exit it's main loop for a graceful exit?
What's the difference between a graceful exit and forced exit in Java? Under C++ it could mean loose resources that don't get cleaned but this shouldn't be a problem in Java.

However, I would like confirmation on this just in case there is something *special* going on.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #1 - Posted 2005-04-05 10:26:48 »

Even a C++ app shouldn't have too many problems with just quitting. Any half-decent OS will automagically remove any extra resources that the process was using when it terminates.

The only things to watch for really are native resouces, specifically OpenGL / OpenAL stuff (destroying their context should cover all of it). Probably close down input handles for controllers etc. and of course and open files.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline K.I.L.E.R

Senior Devvie




Java games rock!


« Reply #2 - Posted 2005-04-05 12:22:00 »

Thanks.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
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