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  ASE loader uvTiling Problem  (Read 702 times)
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Offline kc5uyn

Senior Newbie




Java games rock!


« Posted 2005-03-31 18:17:52 »

I found that the ase loader seems to do the opposite of what 3dmax does in terms of the uvTiling. In max you set the uvTiling to 2 and it will double the image but this blows up the image in xith. You have to set the tiling to 0.5 in order for xith to tile it. I believe the code is in com.xith3d.loaders.ase.AseMap on lines 80 and 82.

The code divides by the u and v Tiling. I think doing a multiplies should fix the problem.

Maybe this is a change with the later versions of Max?

Thanks,
William
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2005-03-31 23:22:12 »

Hi,

I think you must mean lines 180 and 182 of AseMesh?

Have you applied the fix and tried it out?  You are probably correct.  My I see a screenshot to compare the Max view and Xith3D view?

Can you please submit this as an Issue in IssueZilla so that the bug is logged?

Cheers,

Will.

Offline kc5uyn

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-04-01 19:42:38 »

Yup it works. I'll e-mail you the screenshots comparing how it looks in max and xith before and after the changes.

Where is IssueZilla? Is that the bug tab at the top of the main xith page?

Thanks,
William
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Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #3 - Posted 2005-04-02 04:52:35 »

xith.org -> links -> Bug tracker

:: JOODE :: Xith3d :: OdeJava ::
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