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  CappedCylinder Collision  (Read 1002 times)
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Offline sanchofx1

Senior Newbie




Java games rock!


« Posted 2005-03-30 08:58:54 »

Hi,
I'm having some trouble with the GeomCappedCylinder. It looks like it doesn't like to be collided with anything. It completely ignores plane collisions and even worse: If it collides with for example a box, allmost everything in the collision space just dissapears. No Error message - nothing but a black canvas remains. (This is not a rendering issue, as the cyliders render fine as long as they do not collide with anything...)
I have read quite a lot about the problmes with the 'uncapped' cylinder, but is the capped cylinder also buggy?
Has anyone used this geom so far? I would like to build something like a multi jointed arm from CappedCylinders. Currently I use boxes and they work. But replacing them with ccylinders does not work.
(I'm using ode 0.5 with javaode 0.2.4)
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #1 - Posted 2005-03-31 10:12:04 »

im afraid i can't help you much, all i can say is we are using them as wheels for our car and they are working fine... :-/

Sorry

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline Patheros

Senior Newbie





« Reply #2 - Posted 2006-02-13 17:10:58 »

I am having the exact same problem as sanchofx1. Has any one else seen this, or found the cause?
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Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #3 - Posted 2006-02-14 15:54:36 »

This is a bit old, but I just remembered that we weren't using CappedCylinder, we were using a normal cylinder that is uncapped...

But that was such a long time ago that I cant remember

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #4 - Posted 2006-02-14 18:45:46 »

is it something in connection with your TriMesh problem? Then I would guess, it's the TriMesh, but otherwise... no idea

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