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  [ANN] VLDocking Framework 1.0 (dual licensing).  (Read 1385 times)
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Offline c_lilian

Senior Devvie

Projects: 1

Java games will probably rock someday...

« Posted 2005-03-30 04:12:10 »

Hello everybody,

For those of you using Swing in their games/game editors, I'm pleased to announce the release of VLDocking Framework 1.0, which provides docking capabilities to any swing application.

My company is currently working on a better integration with AWT components (GLCanvas, mostly.) as we're evaluating it for an application under development.

Good news for you is that this product is available for free with an open-source license (although the strongest one : GPL).

I hope the effort of open sourcing it will be appreciated here (well, I hope we will make some business too... but this community is not our business target).

Keep me informed of your tests.


web link : for product info, API, tutorial and Java Web Start Demo

[edited : error on web link]

Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #1 - Posted 2005-03-30 11:20:05 »

"Not Found"

malloc will be first against the wall when the revolution comes...
Offline c_lilian

Senior Devvie

Projects: 1

Java games will probably rock someday...

« Reply #2 - Posted 2005-03-30 11:47:19 »

updated, sorry.


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Offline c_lilian

Senior Devvie

Projects: 1

Java games will probably rock someday...

« Reply #3 - Posted 2005-05-09 05:50:03 »

Version 1.1 is out, as usual it's available with Open Source and commercial licensing.

I think you might be interested in the JOGL webstart demo : (java 1.5 only, see below)

This demo shows a GLCanvas (yes, not a GLJPanel) in action inside a swing application (we call this feature "Heavyweight components support").
Another use of this heavyweight support could be the JDIC native web browser that would replace the JEditorPane with much better rendering and plug-in support.

It will run only with java 1.5 as we're using the new Container.setComponentZOrder method to manage overlapping components.

Any feedback will be appreciated much (I'm waiting for the first game editor using the docking framework ;-) ...).


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