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  @Ch*man GT10 bug  (Read 1629 times)
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Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Posted 2003-04-13 06:02:14 »

hi Smiley

in the gametuturials.com port of "Time Based Movement" (nr 10) is a lil bug. it just doesnt work Wink

line 428:
1  
long currentTime = System.currentTimeMillis();


we all know how accurate that is.

if u change
1  
gl.wglSwapIntervalEXT(1);

to
1  
gl.wglSwapIntervalEXT(0);

(line 304)
u can c that easily.

well i know that there is a hi-res timer in lwjgl... but i dont know the method / where i could find it.

(in addition i'm too lazy to write an email) :>

弾幕 ☆ @mahonnaiseblog
Offline cfmdobbie

Senior Devvie


Medals: 1


Who, me?


« Reply #1 - Posted 2003-04-13 08:42:31 »

The high-res timer is composed of two methods: Sys.getTime() to get the current "tick" count, and Sys.getTimerResolution() to get the number of "ticks" per second.

Hellomynameis Charlie Dobbie.
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #2 - Posted 2003-04-13 11:57:35 »

ah yea thx Wink

it works now... and there was another bug (typo-ish) wich prevents "time based movement" - duh.

fixed it. changed kSpeed to match the previously wrong speed (approx - cuz it was way too slow).

email is on the way Wink

弾幕 ☆ @mahonnaiseblog
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Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Reply #3 - Posted 2003-04-13 17:32:00 »

Thanks oNyx for your bug report, I will update the site when i'm back from holidays Smiley
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #4 - Posted 2003-04-19 14:38:13 »

well u updated it... but the version there is still the old one (and not the one i send u) :>

弾幕 ☆ @mahonnaiseblog
Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Reply #5 - Posted 2003-04-19 14:51:00 »

LOL !!!

Sorry...  This will be corrected soon, don't worry !
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