Yes, I was looking for more or less a "general rule of conduct" in the matter. I was not sure exactly how networking over localhost worked (Faster than remove networking is obvious, but I was not sure just how fast it was).
In my specific game, your answer confirmed my initial thoughts of handling the host as any other player.
The game is a turn-based board game, where each "action" (usally moving units, playing cards) are performed in cycles, so networking is always completed for one player before it begins on the next player. So, the network part of this specific game is pretty stressless. However, I always keep in mind how I can "generalize" the code for later, (if only with commenting the code), so I wanted to ask this question to get some general feedback. Which I did. So, all is good